Add an svg to the display output, and ensure the SVG is named based on the character class during the randomization <details open> <summary>Checklist</summary> - [X] Create `assets/svg` ✓ https://github.com/daverau/DnDRoller/commit/7f5a05c98780694c5295e802053bf6935f00d6a2 [Edit](https://github.com/daverau/DnDRoller/edit/sweep/add_a_new_feature_to_my_dungeons_and_dra/assets/svg) - [X] Running GitHub Actions for `assets/svg` ✓ [Edit](https://github.com/daverau/DnDRoller/edit/sweep/add_a_new_feature_to_my_dungeons_and_dra/assets/svg) - [X] Modify `scripts/wtf.js` ✓ https://github.com/daverau/DnDRoller/commit/6a156828516a01eb3b6e5f7c6fb874704fc07a3f [Edit](https://github.com/daverau/DnDRoller/edit/sweep/add_a_new_feature_to_my_dungeons_and_dra/scripts/wtf.js#L219-L245) - [X] Running GitHub Actions for `scripts/wtf.js` ✓ [Edit](https://github.com/daverau/DnDRoller/edit/sweep/add_a_new_feature_to_my_dungeons_and_dra/scripts/wtf.js#L219-L245) </details>
Add an svg to the display output, and ensure the SVG is named based on the character class during the randomization
Checklist
assets/svg✓ 7f5a05c Editassets/svg✓ Editscripts/wtf.js✓ 6a15682 Editscripts/wtf.js✓ Edit