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Exported Model Issues - Head Parenting, Scale Inconsistency, Missing T-Pose #83

@LandonAndEmma

Description

@LandonAndEmma

Issue: Exported Model Issues - Head Parenting, Scale Inconsistency, Missing T-Pose

Description

The current Mii animation export tool introduces workflow hurdles due to three key issues requiring manual fixes in Blender:


1. Head Parenting & Alignment

  • Problem:
    The head exports as a separate object (not parented to the body rig), causing misalignment after manual parenting.
  • Current Workaround:
    • Manually parent the head to the body rig.
    • Add a head vertex group to the head mesh.
    • Apply the Deform > Armature modifier.
    • Manually adjust the head's vertical position (no guidance on correct offset).
  • Impact: Extra steps and guesswork to align the head with the body.

2. Scale Inconsistency

  • Problem:
    The rig/model scale varies based on Mii Maker body size parameters, forcing users to reset scales manually.
  • Impact: Users must apply scale corrections (resetting to 1) to ensure consistent sizing.

3. Missing T-Pose Export

  • Problem:
    No default T-pose is provided, complicating animation setup.
  • Current Workaround:
    Manually set each bone’s primary rotation axis to 1 and others to 0.
  • Request: Add an export option to generate a T-pose automatically.

Expected Behavior

  1. Automatic Head Parenting:
    • Head should be pre-parented to the body rig with correct offsets.
  2. Consistent Scale:
    • Model/rig scale should remain uniform regardless of Mii body size settings.
  3. T-Pose Export Option:
    • Include a checkbox/toggle to export the rig in a T-pose.

Environment

  • Software: Blender (tested on latest versions during import).

Impact

These fixes would drastically reduce manual post-processing and improve user workflow efficiency.

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