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- hic sunt dracones: there's no better way to ruin software than with bad/too-many abstractions
- *beep beep boop* human music
- yeah these will totally get done lol
- we get all the cache hits for free, right?
- i suppose games should be fun, huh?
- any sufficiently advanced GPU is indistinguishable from magic
- better not see any models or waves!
- nothing says scope-creep like creating another UI framework
- it's provides-requires all the way down
- "Physically Based Modeling" will be the title of my GDC talk
- i'm sure NAT-STUN-TURN-ICE will "just work"
- i'll just code this up in a weekend, no problem
- i guess we should run on people's computers
- "Your Game Has Too Much Physics" is my other GDC talk
- THIS time it'll definitely stick
- transforming working code into probably-working code
- Features that can be built without understanding much of Sprig's other code
- oh god.
- too bad you couldn't make it as a Rendering Engineer
- anything can be made out of wood, really