Skip to content

[Save File View] Limit Separate Link Entries #724

@McCovican

Description

@McCovican

Pre-Request Checklist

  • I have checked and confirmed this is not a duplicate issue
  • I have verified that I'm using the latest version of the extension by checking for updates in Playnite
  • I have modified the placeholder issue title according to this issue

Extension name

Save File View

Feature Description

This is borderline a bug IMO. On games which have wildcard sub-directories for saves/config on PCGW, it appears that SFV will honour those perhaps a little too literally.

Take Poly Bridge 2 for example. Its PCGW save directory entry is as follows:

%USERPROFILE%\Documents\Dry Cactus\Poly Bridge 2\Sandbox\*.layout
%USERPROFILE%\Documents\Dry Cactus\Poly Bridge 2\SaveSlots\*\*.slot
%USERPROFILE%\AppData\LocalLow\Dry Cactus\Poly Bridge 2\Sandbox\*.layout
%USERPROFILE%\AppData\LocalLow\Dry Cactus\Poly Bridge 2\SaveSlots\*\*.slot

Which results in the following (and this is after using LinkUtilities to rename the SFV links to just "[SAVES]" – without that, you wouldn't even be able to see them all!):

Image

Which is because the .\SaveSlots\ directory has individual sub-directories for each game-level, and so looks like this:

Image

Perhaps an option to ignore wildcards and instead use the last common directory as the link target (in this case, %USERPROFILE%\Documents\Dry Cactus\Poly Bridge 2\SaveSlots\)? We don't really need 20 individual links when there's only 1 directory-level difference between 'em. Since the links bar in Playnite doesn't scroll, this issue also ends up impacting everything else in the menubar.

Screenshots or Mockups

No response

Metadata

Metadata

Assignees

No one assigned

    Labels

    enhancementNew feature or request

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions