Skip to content

Texture UVs computed incorrectly #25

@GoogleCodeExporter

Description

@GoogleCodeExporter
I took the collada duck and converted it to OBJ, then ran objcompress on it to 
get a UTF8 file. I loaded it in three.js and here is the result:
http://jterrace.github.com/webgl-utf8/

The mesh looks good, but the texture is wrong. I thought at first that it might 
just be the texture flipped in the y-axis, but I tried various combinations of 
flipping the texture and couldnt get it to line up correctly.

Is something going wrong here with the encoding? Or perhaps the three.js loader 
is out of date? This is using r50.

Original issue reported on code.google.com by jterr...@gmail.com on 5 Dec 2011 at 7:42

Metadata

Metadata

Assignees

No one assigned

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions