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Description
Consider reintroducing FrameBufferView as an API for reading from the FrameBuffer. The base FrameBuffer API has no way of reading because this isn't necessarily possible across all backends. By introducing a FrameBufferView interface we could add another degree of freedom, and let users define this for their platform. The key questions are:
- What value does this add?
- When would they need to read pixels? For scrolling?
- What would an interface that works across memory and hardware look like?
- The interface would likely have to be read-only.
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