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Hi @damonge,
When I try to generate sources with bias ~2 or higher with a relatively high density (~30 mill sources total in full-sky) the sources tend to accumulate in certain positions so the resulting map is not correct (here I am showing a masked version of the map):

This is solved when I use some gaussian smoothing following the suggestion by @slosar. In this case the smoothing sigma is 5 Mpc/h which is smaller than the resolution of the simulation, 6.2 Mpc/h.

I just wanted to leave this solution written for other users and we can try to solve this issue (in the case it can be totally solved) in the future.
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