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Table.cpp
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202 lines (163 loc) · 4.16 KB
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#include "Table.h"
using namespace std;
template<typename T>
vector<T> Table<T>::loadTable(const string& fileName) {
ifstream file(fileName);
if (!file.is_open()) {
cerr << "Nie udalo sie otworzyc pliku: " << fileName << endl;
perror("Blad");
return {};
}
int size;
file >> size;
vector<T> tab;
tab.reserve(size);
T element;
while (file >> element) {
tab.push_back(element);
}
file.close();
return tab;
}
template<typename T>
vector<int> Table<T>::generateIntArray(int size) {
vector<int> tab;
random_device rd;
mt19937 gen(rd());
uniform_int_distribution<int> dis(numeric_limits<int>::min(), numeric_limits<int>::max());
for (int i = 0; i < size; ++i) {
int random_num = dis(gen);
tab.push_back(random_num);
}
return tab;
}
template<typename T>
vector<float> Table<T>::generateFloatArray(int size) {
float min_val = -100000.0f;
float max_val = 100000.0f;
vector<float> tab;
random_device rd;
mt19937 gen(rd());
uniform_real_distribution<float> dis(min_val, max_val);
for (int i = 0; i < size; ++i) {
float random_num = dis(gen);
tab.push_back(random_num);
}
return tab;
}
template<typename T>
vector<char> Table<T>::generateCharArray(int size) {
char min_val = CHAR_MIN;
char max_val = CHAR_MAX;
vector<char> tab;
srand(time(nullptr));
for (int i = 0; i < size; ++i) {
char random_num = rand() % (max_val - min_val + 1) + min_val;
tab.push_back(random_num);
}
return tab;
}
template<typename T>
vector<T>Table<T>::generateSorted(int size) {
vector<T> tab;
for(int i=0; i<size; i++){
tab.push_back(i);
}
return tab;
}
template<typename T>
vector<T>Table<T>::generateReverse(int size) {
vector<T> tab;
for(int i=size; i>0; i--){
tab.push_back(i);
}
return tab;
}
template<typename T>
vector<int>Table<T>::generate33(int size){
vector<int> tab;
int n = size/3;
int x = numeric_limits<int>::min();
while(n>0){
tab.push_back(x);
x++;
n--;
}
int min_range = x+1;
random_device rd;
mt19937 gen(rd());
uniform_int_distribution<int> dis(min_range, numeric_limits<int>::max());
for(int i=(size/3)+1; i<size; i++){
int random_num = dis(gen);
tab.push_back(random_num);
}
return tab;
}
template<typename T>
vector<int>Table<T>::generate66(int size){
vector<int> tab;
int n = (2*size)/3;
int x = numeric_limits<int>::min();
while(n>0){
tab.push_back(x);
x++;
n--;
}
int min_range = x+1;
random_device rd;
mt19937 gen(rd());
uniform_int_distribution<int> dis(min_range, numeric_limits<int>::max());
for(int i=((2*size)/3)+1; i<size; i++){
int random_num = dis(gen);
tab.push_back(random_num);
}
return tab;
}
template<typename T>
vector<float>Table<T>::generate33f(int size){
vector<float> tab;
int n = size/3;
float min_val = -100000.0f;
float max_val = 100000.0f;
while(n>0){
tab.push_back(min_val);
min_val++;
n--;
}
float min_range = min_val+1;
random_device rd;
mt19937 gen(rd());
uniform_real_distribution<float> dis(min_range, max_val);
for(int i=(size/3)+1; i<size; i++){
float random_num = dis(gen);
tab.push_back(random_num);
}
return tab;
}
template<typename T>
vector<float>Table<T>::generate66f(int size){
vector<float> tab;
int n = (2*size)/3;
float min_val = -100000.0f;
float max_val = 100000.0f;
while(n>0){
tab.push_back(min_val);
min_val++;
n--;
}
float min_range = min_val+1;
random_device rd;
mt19937 gen(rd());
uniform_real_distribution<float> dis(min_range, max_val);
for(int i=((2*size)/3)+1; i<size; i++){
float random_num = dis(gen);
tab.push_back(random_num);
}
return tab;
}
// Explicit instantiation dla typu int
template class Table<int>;
// Explicit instantiation dla typu float
template class Table<float>;
// Explicit instantiation dla typu char
template class Table<char>;