The manual states :
“Invoke fluidLoad in the orchestra header, any number of times. The same SoundFont may be invoked to assign programs to MIDI channels any number of times; the SoundFont is only loaded the first time.”
The problem is that every time I recompile (csoundCompileCsd() – api), the soundfont is reloaded in memory.
So, if a soundfont is p.e. 100MB, my RAM gets quickly full…
Any idea how to prevent this?