-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathTicTacToeMiniMax.py
More file actions
168 lines (142 loc) · 5.05 KB
/
TicTacToeMiniMax.py
File metadata and controls
168 lines (142 loc) · 5.05 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
import tkinter
def set_tile(row, col):
global gameOver, moves
if gameOver:
return
if board[row][col]["text"] !="":
return
board[row][col]["text"] = PlayerSign
moves+=1
if checkWin(PlayerSign,board):
gameOver=True
label["text"]="YOU WIN"
if moves==9:
checkTie(True)
gameOver = True
miniMaxMove()
def checkTie(game):
if checkWin(AISign,board) == checkWin(PlayerSign,board) == False:
if game: label["text"]="TIE!"
return True
return False
def miniMaxMove():
global moves, gameOver
if gameOver:
return
bestScore = -1000
bestMoveX = -10
bestMoveY = -10
for row in range(3):
for col in range(3):
if board[row][col]["text"] == "":
board[row][col]["text"] = AISign
score = miniMax(board, 0,-1000000,1000000, False)
board[row][col]["text"] = ""
if score > bestScore:
bestScore = score
bestMoveX = row
bestMoveY = col
if bestMoveX != -10 and bestMoveY != -10:
board[bestMoveX][bestMoveY]["text"] = AISign
if checkWin(AISign,board):
gameOver=True
label["text"]="YOU LOSE"
moves+=1
def isBoardFull():
for i in range(3):
for j in range(3):
if board[i][j]["text"]== "":
return False
return True
def miniMax(mboard, depth, alpha, beta, isMax):
if checkWin(AISign,mboard):
return 100000
elif checkWin(PlayerSign,mboard):
return -100000
elif isBoardFull():
return 0
if isMax:
bestScore = -1000
for row in range(3):
for col in range(3):
if mboard[row][col]["text"] == "":
mboard[row][col]["text"] = AISign
score = miniMax(mboard, depth+1, alpha, beta , False)
mboard[row][col]["text"] = ""
bestScore = max(score, bestScore)
alpha = max(alpha, score)
if beta<=alpha:
break
return bestScore
else:
bestScore = 1000
for row in range(3):
for col in range(3):
if mboard[row][col]["text"] == "":
mboard[row][col]["text"] = PlayerSign
score = miniMax(mboard, depth+1, alpha, beta, True)
mboard[row][col]["text"] = ""
bestScore = min(score, bestScore)
beta = min(beta, score)
if beta <= alpha:
break
return bestScore
def checkWin(sign, mboard):
for i in range(3):
if mboard[i][0]["text"] == mboard[i][1]["text"] == mboard[i][2]["text"] and mboard[i][0]["text"]==sign:
return True
for i in range(3):
if mboard[0][i]["text"] == mboard[1][i]["text"] == mboard[2][i]["text"] and mboard[0][i]["text"]==sign:
return True
if mboard[0][0]["text"] == mboard[1][1]["text"] == mboard[2][2]["text"] and mboard[0][0]["text"]==sign:
return True
if mboard[2][0]["text"] == mboard[1][1]["text"] == mboard[0][2]["text"] and mboard[2][0]["text"]==sign:
return True
return False
def new_game():
global moves, gameOver
for row in range(3):
for col in range(3):
board[row][col]["text"] = ""
moves = 0
gameOver = False
label["text"] = "GAME ON!"
gameOver = False
moves = 0
PlayerSign = "X"
AISign = "O"
board = [[0,0,0],
[0,0,0],
[0,0,0]]
colorBlue = "#4584b6"
colorYellow = "#ffde57"
colorGray = "#343434"
colorLightGray = "646464"
colorBlack = "#000000"
#creates buttons
window = tkinter.Tk()
turns = 0
window.title("Tic Tac Toe")
window.resizable(False, False)
frame = tkinter.Frame(window)
label = tkinter.Label(frame, text = "GAME ON!", font = ("Consolas", 20), background = colorBlack, foreground = "white")
label.grid(row=0, column=0, columnspan = 3, sticky = "we")
for row in range(3):
for column in range(3):
board[row][column] = tkinter.Button(frame, text = "", font = ("Consolas", 50, "bold"), bg = 'blue', foreground = colorBlue, width = 4, height = 2, command=lambda row=row, column = column: set_tile(row, column))
board[row][column].grid(row=row+1, column = column)
#restart game button
button = tkinter.Button(frame, text = "RESTART", font=("Consolas", 20), background = colorYellow, foreground=colorBlack, command= new_game)
button.grid(row=4, column=0, columnspan=3, sticky="we")#sticky stretches the button out to both sides
#we means west to eats, ns means north to south``
#Centers window
frame.pack()
window.update()
window_width = window.winfo_width()
window_height = window.winfo_height()
screen_width = window.winfo_screenwidth()
screen_height = window.winfo_screenheight()
window_x = int((screen_width/2)-(window_width/2))
window_y = int((screen_height/2)-(window_height/2))
window.geometry(f"{window_width}x{window_height}+{window_x}+{window_y}")
window.mainloop()