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Remove/Optimize Choke Points in Medical Agents' Behaviors #76

@rnarducci

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@rnarducci

Wanted to note here while I'm thinking of it, this is seemingly the case for Sev A patients and normal patients, as there are several spots where having multiple medical agents doesn't help for one reason or another. Some of those reasons include:

  • When there are Sev A patients that need to be seen in the CT rooms, the tech that is NOT on the A team stops working (assuming all vitals have been taken already) and lets the A team tech take and retrieve the Sev A patients from the cat scan before they start helping again.
  • There is a choke point for the Resident agents too. Resident agents rely on Techs to do their tasks before they do theirs, so when the techs are constantly moving across the whole hospital floor to take patients to the CT Rooms, it often means only one Resident is active at a time, as there is not enough for them to do until the techs accomplish their tasks. For instance, the tech must take vitals and ekg before the resident can consult with the patient.
  • I believe that some of the patients/acknowledgements get piled onto one of the two medical agents of each type disproportionately sometimes, which means often throughout the simulation one of the two agents will be doing nothing when clearly they could technically be doing something, if only it were assigned to them.

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