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Smoke2D.cpp
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213 lines (182 loc) · 5.35 KB
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#include "Smoke2D.h"
void Smoke2D::Simulation(void)
{
double t = 0.0;
dt = 0.0;
int iter = 0;
while (t < dt2) {
dt = CFL();
if (t + dt > dt2) {
dt = dt2 - t;
}
//밀도 및 속도 설정
Sourcing();
//속도 업데이트
UpdateVelocity();
//밀도 업데이트
UpdateDensity();
iter++;
t += dt;
}
m_Frame++;
}
//가우스-자이델 기반 확산 연산
void Smoke2D::Solver(double *x, double *x0, int alpha, int beta, int type, int times)
{
for (int k = 0; k < times; k++) {
for (int i = 1; i <= RES_SMOKE; i++) {
for (int j = 1; j <= RES_SMOKE; j++) {
x[IX2(i, j)] = (x0[IX2(i, j)] + alpha * (x[IX2(i - 1, j)] + x[IX2(i + 1, j)] + x[IX2(i, j - 1)] + x[IX2(i, j + 1)])) / beta;
}
}
SetBoundary(type, x);
}
}
//발산 제거를 위한 압력 연산
void Smoke2D::Project(double *ux, double *uy, double *p, double *div)
{
for (int i = 1; i <= RES_SMOKE; i++) {
for (int j = 1; j <= RES_SMOKE; j++) {
div[IX2(i, j)] = -0.5 * (ux[IX2(i + 1, j)] - ux[IX2(i - 1, j)] + uy[IX2(i, j + 1)] - uy[IX2(i, j - 1)]) / RES_SMOKE;
p[IX2(i, j)] = 0;
}
}
SetBoundary(0, div);
SetBoundary(0, p);
Solver(p, div, 1.0, 4.0, 0, 20);
for (int i = 1; i <= RES_SMOKE; i++) {
for (int j = 1; j <= RES_SMOKE; j++) {
ux[IX2(i, j)] -= 0.5 * RES_SMOKE * (p[IX2(i + 1, j)] - p[IX2(i - 1, j)]);
uy[IX2(i, j)] -= 0.5 * RES_SMOKE * (p[IX2(i, j + 1)] - p[IX2(i, j - 1)]);
}
}
SetBoundary(1, ux);
SetBoundary(2, uy);
}
//이류
void Smoke2D::Advect(double *d, double *d0, double *ux, double *uy, int bType)
{
int i0, j0, i1, j1;
double x, y, s0, t0, s1, t1, h0;
h0 = dt * RES_SMOKE;
for (int i = 1; i <= RES_SMOKE; i++) {
for (int j = 1; j <= RES_SMOKE; j++) {
x = i - h0 * ux[IX2(i, j)];
y = j - h0 * uy[IX2(i, j)];
if (x < 0.5) x = 0.5;
if (x > RES_SMOKE + 0.5) x = RES_SMOKE + 0.5;
i0 = (int)x; i1 = i0 + 1;
if (y < 0.5) y = 0.5;
if (y > RES_SMOKE + 0.5) y = RES_SMOKE + 0.5;
j0 = (int)y; j1 = j0 + 1;
s1 = x - i0; s0 = 1 - s1;
t1 = y - j0; t0 = 1 - t1;
d[IX2(i, j)] = s0 * (t0 * d0[IX2(i0, j0)] + t1 * d0[IX2(i0, j1)]) + s1 * (t0 * d0[IX2(i1, j0)] + t1 * d0[IX2(i1, j1)]);
}
}
SetBoundary(bType, d);
}
//GPU 기반 DCMLS 속도장 연산
void Smoke2D::advectMLS(double* dx, double* dy, double* ux, double* uy) {
_divMLS.zeroMLS();
_divMLS.copyHtoD(ux, uy);
_kernel.simulation(_divMLS);
_divMLS.copyDtoH(dx, dy);
}
void Smoke2D::UpdateVelocity(void)
{
double halfrdx = 0.5 * RES_SMOKE;
int size = (RES_SMOKE + 2) * (RES_SMOKE + 2);
double a = dt * VISC * RES_SMOKE* RES_SMOKE;
//x축 속도 확산
SWAP(u0, u);
Solver(u, u0, a, 1.0 + 4.0 * a, 1, 20);
//y축 속도 확산
SWAP(v0, v);
Solver(v, v0, a, 1.0 + 4.0 * a, 2, 20);
//확산된 속도장의 발산 제거
Project(u, v, u0, v0);
SWAP(u0, u);
SWAP(v0, v);
// 1-1.이중선형보간법 기반 속도장 이류
Advect(u, u0, u0, v0, 1);
Advect(v, v0, u0, v0, 2);
// 1-2.DCMLS보간법 기반 속도장 이류 (by. GPU)
advectMLS(mu, mv, u0, v0);
for (int i = 1; i <= RES_SMOKE; i++) {
for (int j = 1; j <= RES_SMOKE; j++) {
int index = i + (RES_SMOKE + 2) * j;
Vec3<double> uv(u[index], v[index], 0.0);
auto uv_mag = uv.Length();
Vec3<double> mls_uv(mu[index], mv[index], 0.0);
mls_uv = mls_uv * dt * d[index] * ALPHA * 10.0;
//DCMLS 기반 와류 가중치 계산
Vec3<double> uv_unit = uv; uv_unit.Normalize();
Vec3<double> mls_unit = mls_uv; mls_unit.Normalize();
//3.두 속도 벡터의 각도 차(유사도) 연산
mls_vort[index] = uv_unit.Dot(mls_unit) * 0.5 + 0.5;
//2-1.DCMLS 속도를 외력으로 적용
uv += mls_uv;
//2-2.정규화로 크기는 유지하고 방향만 변환
uv.Normalize();
uv *= uv_mag;
//속도 업데이트
u[index] = uv.x();
v[index] = uv.y();
}
}
//와류 크기 연산
for (int i = 1; i <= RES_SMOKE; i++) {
for (int j = 1; j <= RES_SMOKE; j++) {
int index = i + (RES_SMOKE + 2) * j;
vort[IX2(i, j)] = halfrdx * ((v[IX2(i + 1, j)] - v[IX2(i - 1, j)]) - (u[IX2(i, j + 1)] - u[IX2(i, j - 1)]));
vort_mag[IX2(i, j)] = fabs(vort[IX2(i, j)]);
}
}
SetBoundary(0, vort);
SetBoundary(0, vort_mag);
//와류 기울기 (변화율) 연산 및 정규화 by.jhkim
for (int i = 1; i <= RES_SMOKE; i++) {
for (int j = 1; j <= RES_SMOKE; j++) {
vort_u[IX2(i, j)] = halfrdx * (vort_mag[IX2(i + 1, j)] - vort_mag[IX2(i - 1, j)]);
vort_v[IX2(i, j)] = halfrdx * (vort_mag[IX2(i, j + 1)] - vort_mag[IX2(i, j - 1)]);
double len = sqrt(vort_u[IX2(i, j)] * vort_u[IX2(i, j)] + vort_v[IX2(i, j)] * vort_v[IX2(i, j)]);
if (len < VORTICITY_EPS) {
vort_u[IX2(i, j)] = 0.0;
vort_v[IX2(i, j)] = 0.0;
}
else {
vort_u[IX2(i, j)] /= len;
vort_v[IX2(i, j)] /= len;
}
}
}
SetBoundary(0, vort_u);
SetBoundary(0, vort_v);
//4.mls_vort(Stable Fluid 속도 벡터와 DCMLS 속도 벡터의 유사도) 기반 와류 강도 조절
for (int i = 1; i <= RES_SMOKE; i++) {
for (int j = 1; j <= RES_SMOKE; j++) {
int index = i + (RES_SMOKE + 2) * j;
auto w = mls_vort[index] * 0.05;
u[IX2(i, j)] += dt * (VORTICITY + w) * (vort_v[IX2(i, j)] * vort[IX2(i, j)]);
v[IX2(i, j)] += dt * (VORTICITY + w) * (-vort_u[IX2(i, j)] * vort[IX2(i, j)]);
}
}
SetBoundary(1, u);
SetBoundary(2, v);
for (int i = 0; i < size; i++) {
mv[i] = mu[i] = 0.0;
}
Project(u, v, u0, v0);
}
//업데이트 된 속도장에 따라 밀도 이류
void Smoke2D::UpdateDensity(void)
{
if (DIFF > VORTICITY_EPS) {
double a = dt * DIFF * RES_SMOKE * RES_SMOKE;
SWAP(d0, d);
Solver(d, d0, a, 1.0 + 4.0 * a, 1, 20);
}
SWAP(d0, d);
Advect(d, d0, u, v, 0);
}