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First of all, this seems like a truly awesome library. I've thought for a long time about trying to do force simulations on the GPU myself because I felt like that was the key element missing in scalable client-side graph viz tools. Bravo to you all! You hit the nail on the head with this! I can only imagine the headaches that you all have saved people like myself from...
Now, to my question: How difficult is it to use exclusively the simulation aspects of this library, and how would one go about this?
I wish to have a great deal of control over visualization in my application, and I'm confident in the viz's performance at scale. However, I've always struggled with scaling the layout computation. I have not (yet) had the chance to dig through the source or attempt to use this library, though I hope to get the chance to change that very, very soon.
I'd assume that while most users would only want a "graph-in-a-box" solution, many would probably have similar desires as myself. Could you explain if this is possible, and, if so, where to start looking?
I can only imagine that when one is using WebGL for both computation and visualization in a library like this it can be extremely tempting to closely bind the simulation and visualization aspects for simplicity's sake (and probably a bit to minimize latency as well), but I'm wondering if that decision was made here?
Thanks in advance! Looking forward to getting to play with this! I've waited a long time for something like this to pop up!