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DLL.cpp
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198 lines (160 loc) · 3.02 KB
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/*
Cosimo Gonnelli
This is the file where DLL and the d_node are implemented
*/
#include"DLL.h"
//--------------------------------DLL----------------------------------
//default constructor
DLL::DLL(): head(NULL), tail(NULL)
{}
//destructor as wrapper
DLL::~DLL()
{
destroy();
}
//wrapper
int DLL::destroy()
{
if(!head) return 0;
tail = NULL;
return destroy(head);
}
//function call for deliting
int DLL::destroy(d_node *& head)
{
if(!head) return 0;
int count = destroy(head -> goNext()) +1;
delete head;
head = NULL;
return count;
}
//insert to the quiz
int DLL::insert(question *& toAdd)
{
if(!head)
{
head = new d_node(*toAdd);
head -> goNext() = NULL;
head -> goPrevious() = NULL;
tail = head;
return 1;
}
else
{
//insert at the beginning
d_node * temp = head;
head = new d_node(*toAdd);
head -> goPrevious() = NULL;
head -> goNext() = temp;
temp -> goPrevious() = head;
return 1;
}
/*
//This code can be used to add at the end recursively without the else statement code
int count = insert(head -> goNext(), toAdd) +1;
if(head -> goNext())
{
head -> goNext() -> goPrevious() = head;
}
return count;
*/
}
//wrapper remove a question
bool DLL::removeMatch(int match)
{
if(!head) return false;
return removeMatch(head, tail, match);
}
//TODO check if works
bool DLL::removeMatch(d_node *& head, d_node *& tail, int match)
{
if(!head) return false;
if((head -> getQuestion() -> getNumber()) == match)
{
if(head == tail)
{
tail = tail ->goPrevious();
delete head;
head = NULL;
return true;
}
d_node * temp = head -> goNext();
delete head;
head = temp;
temp -> goPrevious() = head;
return true;
}
return removeMatch(head -> goNext(), tail, match);
}
//wrapper
int DLL::displayQuiz() const
{
return displayQuiz(head);
}
int DLL::displayQuiz(d_node * head) const
{
if(!head) return 0;
head -> display();
return displayQuiz(head -> goNext()) +1;
}
//-----------------------------d_node----------------------------------
//default constructor
d_node::d_node(): next(NULL), previous(NULL), myQuestion(NULL)
{}
//destructor
d_node::~d_node()
{
delete myQuestion;
myQuestion = NULL;
}
//make a copy of a question
d_node::d_node(const question & toCopy)
{
next = NULL;
previous = NULL;
myQuestion = new question(toCopy);
}
//make a copy of a mChoice
d_node::d_node(const mChoice & toCopy)
{
next = NULL;
previous = NULL;
myQuestion = new mChoice(toCopy);
}
//make a copy of a trueFalse
d_node::d_node(const trueFalse & toCopy)
{
next = NULL;
previous = NULL;
myQuestion = new trueFalse(toCopy);
}
//getter for next
d_node *& d_node::goNext()
{
return next;
}
//getter for previous
d_node *& d_node::goPrevious()
{
return previous;
}
//set next
void d_node::setNext(d_node *& connect)
{
next = connect;
}
//set previous
void d_node::setPrevious(d_node *& connect)
{
previous = connect;
}
//get question
question *& d_node::getQuestion()
{
return myQuestion;
}
//display
void d_node::display() const
{
myQuestion -> display();
}