You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository was archived by the owner on Jan 7, 2023. It is now read-only.
new Laya.Vector4(0.54, 0.72, 0.84, 1),\n
new Laya.Vector4(1, 1, 0.6, 1),\n
new Laya.Vector4(1, 1, 0.75, 1),\n
new Laya.Vector4(1, 1, 0.88, 1),\n
new Laya.Vector4(1, 1, 0.95, 1),\n
new Laya.Vector4(0.54, 0.72, 0.84, 1),\n
new Laya.Vector4(1, 1, 0.6, 1),\n
new Laya.Vector4(1, 1, 0.75, 1),\n
new Laya.Vector4(1, 1, 0.88, 1),\n
new Laya.Vector4(1, 1, 0.95, 1),\n
现物改成了跟游戏自带的灰蓝色一样
非现物安牌改成了黄色 颜色亮度跟牌的安全度设定跟原本相同
原本非现物安牌是绿色跟牌效插件的绿色一样 会无法区分 现物红色给人感觉像是要放铳。。
至于安牌跟牌效推荐切牌重合时 怎么另外提示就要靠大佬你们想办法啦