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Changelog

All notable changes to this project will be documented in this file.

[Unreleased]

[0.0.3] - 2018-08-25

Added

  • A visual representation of the current level was is now shown at the bottom left corner of the screen.
  • Leveling up now changes the behavior of ghosts making them faster and more agressive.

Changed

  • The maximum level is now capped at level 10.

Removed

  • The bug causing inconsistency while triggering Frightened Mode is now fixed.

[0.0.2] - 2018-08-25

Added

  • A game over condition once the player is caught by the ghosts 3 times.
  • Even though currently every level looks the same the player is now able to progress through them. (level modifiers will be added in the upcoming versions)

Changed

  • The old game event controll system which was based on counting frame was replaced with a time based system. This change allows the game to perform similarly in devices with different specs.

Bugs

  • The addition of a time based system introduced a bug where sometimes catching a Super Point does not trigger the Frightened Mode on the ghosts.

[0.0.1] - 2018-08-24

Added

  • A graphical lives system.
  • Unique personalities and movement patterns for each ghost.
  • This CHANGELOG file to hopefully serve as an evolving example of a standardized open source project CHANGELOG.

Changed

  • The way the code was structured in order to make it simpler and easier to read.

Removed

  • The sideway path that should lead to the teleport cells was causing issues so I decided to remove it for now. (Fix in progress)