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Stacktrace
1x yipper/src/Events.lua:148: table index is secret
[yipper/src/Events.lua]:148: in function 'StoreMessage'
[yipper/src/Events.lua]:48: in function 'OnEvent'
[yipper/src/EventQueue.lua]:36: in function 'ProcessQueue'
[yipper/src/Core.lua]:117: in function 'OnEvent'
[yipper/src/Core.lua]:144: in function <yipper/src/Core.lua:144>
Locals:
self = <table> {
}
message = <no value>
sender = <no value>
lineId = 617
event = "CHAT_MSG_GUILD"
(*temporary) = <table> {
Keento-ArgentDawn = <table> {
}
Rukì-ArgentDawn = <table> {
}
Tohi-ArgentDawn = <table> {
}
}
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "table index is secret"
Yipper = <table> {
headerBg = Texture {
}
Utils = <table> {
}
Messages = <table> {
}
DB = <table> {
}
Comms = <table> {
}
Minimap = <table> {
}
headerText = FontString {
}
messageFrame = Frame {
}
resizeButton = Button {
}
EventQueue = <table> {
}
mainFrame = Frame {
}
closeButton = Button {
}
Events = <table> {
}
Constants = <table> {
}
UI = <table> {
}
headerFrame = Frame {
}
settingsFrame = Frame {
}
}
Happened during guild chat message while in combat.
Seems our combat detection isn't sufficient, and we also need to just push message into the queue when they arrive and the data is ecret.
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