All Canvas2D rendering code has been removed. The app now requires WebAssembly to run (which all modern browsers in 2026 support).
Files Changed:
- ✅ Removed
FallbackWarning.tsxcomponent - ✅ Removed
FALLBACK_LOGIC.mddocumentation - ✅ Removed all Canvas2D rendering code from
Canvas.tsx(300+ lines) - ✅ Removed
roundRect()helper function - ✅ Updated
editorStore.tsto throw errors instead of falling back
A comprehensive error screen now appears if WebAssembly fails to load.
New File: apps/web/src/components/WasmErrorScreen.tsx
Features:
- Beautiful error UI with detailed diagnostics
- Shows the actual error message
- Lists possible causes:
- WebAssembly disabled in browser
- Module compilation failure
- Network error
- Development build incomplete
- Actions:
- Reload page button
- Link to WebAssembly documentation
- Browser diagnostics:
- User agent string
- WebAssembly availability check
New File: packages/core/ARCHITECTURE.md (200+ lines)
A complete study guide covering:
- High-level architecture diagrams
- Module-by-module breakdown with explanations
- How data flows through the system
- Key concepts explained (fractional indexing, CRDTs, tessellation)
- Learning path (beginner → advanced)
- Common development tasks with code examples
- Debugging tips
- Further reading resources
Enhanced Files:
packages/core/src/lib.rs- Added 100+ lines of detailed commentspackages/core/src/document/tree.rs- Added 200+ lines of documentation
What's Documented:
- Why Rust and WebAssembly?
- Module organization and responsibilities
- Document tree structure (scene graph)
- Parent-child relationships
- Fractional indexing for z-order
- Bezier curves and vector graphics
- WebGL2 rendering pipeline
- Transformation matrices
- Tool state machines
- CRDT-based multiplayer
- Complete data flow example
- Removed: 500+ lines of Canvas2D fallback code
- Result: Cleaner, easier to maintain
- Before: Silent fallback with warning banner
- After: Clear error screen explaining the issue
- Before: Minimal comments, hard to understand
- After: Comprehensive documentation with examples
# Build WASM and start dev server
bun start
# Or run separately:
bun build:wasm # Compile Rust to WASM
bun dev # Start Vite dev serverThe app will be at: http://localhost:3000
Start with these files in order:
packages/core/ARCHITECTURE.md- Read this first!packages/core/src/lib.rs- Entry pointpackages/core/src/document/tree.rs- Scene graph- Follow the learning path in ARCHITECTURE.md
The Canvas component currently has placeholder code for WebGL2:
// TODO: Initialize WebGL2 context and pass to Rust renderer
// const gl = canvas.getContext('webgl2');
// wasmRenderer.init(gl);
// wasmRenderer.render(document, zoom, panX, panY);The Rust rendering engine is built and ready, but not yet connected to the canvas. This is the next step to implement.
The Rust compiler shows some warnings about unused imports and variables. These are safe to ignore for now and can be cleaned up later:
- Unused imports in various modules
- Unused variables in
network.rs - Dead code in
sync.rsandcontext.rs
All warnings, zero errors! ✅
Bottom Line: The codebase is now cleaner, better documented, and ready for you to study and extend!