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This repository was archived by the owner on Jan 25, 2026. It is now read-only.
This repository was archived by the owner on Jan 25, 2026. It is now read-only.

Physically Based Rendering #6

@codebycruz

Description

@codebycruz

Currently using phong for shading.

Switching to some form of physically based rendering will

  • Remove the need to convert gltf pbr configuration to phong
  • Make the renderer look much nicer

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