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This repository was archived by the owner on Jan 25, 2026. It is now read-only.
This repository was archived by the owner on Jan 25, 2026. It is now read-only.

Store Meshes purely on GPU #19

@codebycruz

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@codebycruz

Currently, there's a draw call for each entity. Instead, we could upload all meshes to the gpu and refer to them by index, like how the current TextureManager works.

This requires #17

Would increase performance a ton.

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