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Now this is comically out of scope and ahead of time, but like #32, it's something I might do later on.
I'm far more interested in this however, as not many people get LuaJIT programs running on the web.
Easiest way to do it would be to use purely a subset of the code that runs as pure Lua, and have bindings to WebGL/WebGPU given to Lua.
This isn't scoped out as to whether this would use a WebAssembly Lua VM or JS-based one, or one I roll from scratch either.
I might go ahead and make my own little 'LuaJIT' compiler in JS with an ffi library, that'd be fun.