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main.py
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131 lines (105 loc) · 2.85 KB
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import turtle
import winsound
wn=turtle.Screen()
wn.title("Pong")
wn.bgcolor("black")
wn.setup(width=800,height=600)
wn.tracer(0)
# Score
score_a=0
score_b=0
# Paddle A
paddle_a=turtle.Turtle()
paddle_a.speed(0)
paddle_a.shape("square")
paddle_a.color("white")
paddle_a.shapesize(stretch_wid=5,stretch_len=1)
paddle_a.penup()
paddle_a.goto(-350,0)
# Paddle B
paddle_b=turtle.Turtle()
paddle_b.speed(0)
paddle_b.shape("square")
paddle_b.color("white")
paddle_b.shapesize(stretch_wid=5,stretch_len=1)
paddle_b.penup()
paddle_b.goto(350,0)
# Ball
ball=turtle.Turtle()
ball.speed(0)
ball.shape("square")
ball.color("white")
ball.penup()
ball.goto(0,0)
ball.dx=0.3
ball.dy=0.3
# Pen
pen=turtle.Turtle()
pen.speed(0)
pen.shape("square")
pen.color("white")
pen.penup()
pen.hideturtle()
pen.goto(0,260)
pen.write("Player A: 0 Player B: 0",align="center",font=("Courier",24,"normal"))
# Functions
def paddle_a_up():
y=paddle_a.ycor()
y+=20
paddle_a.sety(y)
def paddle_a_down():
y=paddle_a.ycor()
y-=20
paddle_a.sety(y)
def paddle_b_up():
y=paddle_b.ycor()
y+=20
paddle_b.sety(y)
def paddle_b_down():
y=paddle_b.ycor()
y-=20
paddle_b.sety(y)
# Keyboard bindings
wn.listen()
wn.onkeypress(paddle_a_up,"w")
wn.onkeypress(paddle_a_down,"s")
wn.onkeypress(paddle_b_up,"Up")
wn.onkeypress(paddle_b_down,"Down")
# Main game loop
while True:
wn.update()
# Move the ball
ball.setx(ball.xcor() + ball.dx)
ball.sety(ball.ycor() + ball.dy)
# Border checking
# Top and bottom
if ball.ycor() > 290:
ball.sety(290)
ball.dy*=-1
winsound.PlaySound("bounce.wav", winsound.SND_ASYNC)
elif ball.ycor() < -290:
ball.sety(-290)
ball.dy*=-1
winsound.PlaySound("bounce.wav", winsound.SND_ASYNC)
# Left and right
if ball.xcor() > 350:
score_a+=1
pen.clear()
pen.write("Player A: {} Player B: {}".format(score_a,score_b),align="center",font=("Courier",24,"normal"))
ball.goto(0,0)
ball.dx*=-1
elif ball.xcor() < -350:
score_b+=1
pen.clear()
pen.write("Player A: {} Player B: {}".format(score_a,score_b),align="center",font=("Courier",24,"normal"))
ball.goto(0,0)
ball.dx*=-1
# Paddle and ball collisions
if ball.xcor() < -340 and ball.ycor() < paddle_a.ycor() + 50 and ball.ycor() > paddle_a.ycor() - 50:
ball.dx*=-1
winsound.PlaySound("bounce.wav", winsound.SND_ASYNC)
elif ball.xcor() > 340 and ball.ycor() < paddle_b.ycor() + 50 and ball.ycor() > paddle_b.ycor() - 50:
ball.dx*=-1
winsound.PlaySound("bounce.wav", winsound.SND_ASYNC)
with open("scores.txt",'w') as f:
f.write(f"Player A: {score_a}\nPlayer B: {score_b}")