- extract Component signatures
- generate stub code
- include code into program that binds components (intellisense enabled)
- compile and run emitting XML or directly launching CoCo
We implement it in C++ but could be implemented with any typed language
Pros: faster editing, support for arguments
Cons: little slower
We could limit the Cons as follows:
- let launcher support this file at command line with -x automatically compiling and executing and passing the correct includes
- perform step 1 with some form of caching