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SoundSample.cs
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50 lines (43 loc) · 1001 Bytes
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SoundSample : MonoBehaviour
{
public AudioSource aud;
public float lifetime;
public float blend;
public AudioClip clip;
public bool playing;
// Start is called before the first frame update
void Awake()
{
aud = GetComponent<AudioSource>();
playing = false;
lifetime = 1f;
}
// Update is called once per frame
void Update()
{
if (playing)
{
lifetime = lifetime - Time.deltaTime;
}
if(lifetime <= 0)
{
Destroy(gameObject);
}
}
public void SpawnSound(AudioClip a, float b, float vol)
{
lifetime = a.length;
aud.volume = vol;
aud.clip = a;
aud.panStereo = b;
playing = true;
PlaySound();
}
void PlaySound()
{
aud.Play();
}
}