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LightPoint.cs
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43 lines (36 loc) · 1.08 KB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LightPoint : MonoBehaviour
{
public GameObject player;
public GameObject lighter;
public float dist;
// Start is called before the first frame update
void Start()
{
player = GameObject.Find("Player");
lighter = gameObject;
}
// Update is called once per frame
void LateUpdate()
{
//cam.GetComponent<EnviroManager>().norm = true;
/*
dist = Vector2.Distance(new Vector2(player.transform.position.x, player.transform.position.y), new Vector2(transform.position.x, transform.position.y));
if(dist <= 3)
{
cam.GetComponent<EnviroManager>().norm = false;
cam.GetComponent<CameraEnviro>().Enviro = transform;
}
*/
/*else if(cam.GetComponent<EnviroManager>().norm == false)
{
cam.GetComponent<EnviroManager>().norm = true;
}
*/
}
void Update()
{
}
}