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LOSTrigger.cs
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60 lines (45 loc) · 1.51 KB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LOSTrigger : MonoBehaviour
{
public GameObject camTrigger;
public GameObject[] enemies;
// Start is called before the first frame update
void Start()
{
}
private IEnumerator Activated()
{
GetComponent<EdgeCollider2D>().enabled = false;
camTrigger.SetActive(true);
yield return new WaitForSecondsRealtime(1f);
GetComponent<BoxCollider2D>().enabled = false;
foreach (GameObject enemy in enemies)
{
if (enemy.GetComponent<EnemyBehaviour>() != null)
{
if (enemy.GetComponent<EnemyBehaviour>().detected == false)
{
enemy.GetComponent<EnemyBehaviour>().changeState = true;
}
enemy.GetComponent<EnemyBehaviour>().detected = true;
}
if (enemy.GetComponent<MeleeEnemyBehaviour>() != null)
{
if (enemy.GetComponent<MeleeEnemyBehaviour>().detected == false)
{
enemy.GetComponent<MeleeEnemyBehaviour>().changeState = true;
}
enemy.GetComponent<MeleeEnemyBehaviour>().detected = true;
}
}
}
void OnTriggerEnter2D(Collider2D col)
{
if(col.tag == "Player")
{
StartCoroutine(Activated());
}
}
}