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ItemSlot.cs
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40 lines (35 loc) · 821 Bytes
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ItemSlot : MonoBehaviour
{
[SerializeField] Image Image;
private Item _item;
public Item Item
{
get { return _item; }
set
{
_item = value;
if(_item == null)
{
//Image.enabled = false;
Image.sprite = null;
Image.color = new Color(1, 1, 1, 0);
}
else
{
Image.sprite = _item.Icon;
Image.enabled = true;
}
}
}
private void OnValidate()
{
if(Image == null)
{
Image = GetComponent<Image>();
}
}
}