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Interactable.cs
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387 lines (273 loc) · 10.9 KB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Interactable : MonoBehaviour
{
public float intRange;
public float useAmount;
public float durability;
public float ammo;
public float index;
public int itemIndex;
public bool still;
public bool unlimited;
public float type;
public bool canInteract;
public bool clicked;
public Animator anim;
public GameObject animPrompt;
public Animator promptAnim;
public bool closest;
public int scrapAmount;
public Vector3 target;
public float suctionRange;
public float succStrength;
public GameObject textPrompt;
public float itemSpeed;
public GameObject player;
//TEXT VARIABLES
public TextLine[] textLines;
// Start is called before the first frame update
void Start()
{
animPrompt = gameObject.transform.GetChild(0).gameObject;
promptAnim = animPrompt.GetComponent<Animator>();
animPrompt.GetComponent<SpriteRenderer>().enabled = false;
useAmount = 0;
GetComponent<SpriteRenderer>().enabled = true;
player = GameObject.Find("Player");
if(GetComponent<Animator>() != null)
{
anim = GetComponent<Animator>();
}
if(type == 1)
{
anim = GetComponent<Animator>();
anim.SetBool("Activated", false);
anim.SetBool("Interacted", false);
}
if (type == 2)
{
transform.GetChild(0).right = transform.right;
StartCoroutine(CheckPlayerSucc());
}
}
void OnEnable()
{
if(type == 2)
{
StopAllCoroutines();
StartCoroutine(CheckPlayerSucc());
}
}
public IEnumerator CheckPlayerSucc()
{
while (useAmount == 0)
{
yield return new WaitForSecondsRealtime(0.016f);
Vector3 offset = player.transform.position - transform.position;
float sqrLen = offset.sqrMagnitude;
if (sqrLen < intRange * intRange)
{
GiveScrap();
useAmount++;
if (!unlimited)
{
durability--;
}
if (durability <= 0)
{
canInteract = false;
GetComponent<SpriteRenderer>().enabled = false;
player.GetComponent<PlayerBehaviour>().close = null;
Destroy(gameObject);
StopAllCoroutines();
}
}
if (sqrLen < suctionRange * suctionRange)
{
float step = succStrength * Time.deltaTime;
transform.position = Vector3.MoveTowards(transform.position, player.transform.position, step);
}
}
}
// Update is called once per frame
void Update()
{
if(type == 2 && itemSpeed > 0.1f)
{
transform.position += target * itemSpeed * Time.deltaTime;
itemSpeed = Mathf.Lerp(itemSpeed, 0f, 0.1f);
}
if (itemSpeed <= 0.1f && itemSpeed != -1 && itemSpeed != 0)
{
GetComponent<Rigidbody2D>().bodyType = RigidbodyType2D.Kinematic;
GetComponent<Rigidbody2D>().velocity = new Vector2(0,0);
GetComponent<Rigidbody2D>().freezeRotation = true;
itemSpeed = -1;
}
if ((Vector2.Distance(player.transform.position, transform.position) < intRange) && canInteract == true && player.GetComponent<PlayerBehaviour>().close == gameObject)
{
animPrompt.GetComponent<SpriteRenderer>().enabled = true;
promptAnim.SetBool("On", true);
}
else
{
if (promptAnim.GetBool("On") == true)
{
animPrompt.GetComponent<SpriteRenderer>().enabled = false;
promptAnim.SetBool("On", false);
}
}
if(canInteract == false && player.GetComponent<PlayerBehaviour>().close != gameObject)
{
animPrompt.GetComponent<SpriteRenderer>().enabled = false;
}
if ((Vector2.Distance(player.transform.position, transform.position) < intRange) && durability > 0 && canInteract && player.GetComponent<PlayerController>().interactEnable == true)
{
if (player.GetComponent<PlayerBehaviour>().close == null && player.GetComponent<PlayerBehaviour>().close != gameObject)
{
player.GetComponent<PlayerBehaviour>().close = gameObject;
}
if (player.GetComponent<PlayerBehaviour>().close != null && player.GetComponent<PlayerBehaviour>().close != gameObject)
{
if (Vector2.Distance(transform.position, player.transform.position) < Vector2.Distance(player.GetComponent<PlayerBehaviour>().close.transform.position, player.transform.position))
{
player.GetComponent<PlayerBehaviour>().close = gameObject;
}
}
}
if((Vector2.Distance(player.transform.position, transform.position) > intRange) && player.GetComponent<PlayerBehaviour>().close == gameObject && durability > 0)
{
player.GetComponent<PlayerBehaviour>().close = null;
}
if ((Vector2.Distance(player.transform.position,transform.position) < intRange) && (Input.GetKeyDown("e")) && durability > 0 && canInteract && player.GetComponent<PlayerController>().interactEnable == true && player.GetComponent<PlayerBehaviour>().close == gameObject)
{
useAmount++;
if (!unlimited)
{
durability--;
}
if(type == 0)
{
GunPickup();
}
if (type == 1 && useAmount == 1)
{
GetTele();
}
if (type == 1 && useAmount >= 2)
{
SpawnText();
anim.SetBool("Activated", false);
anim.SetBool("Interacted", true);
canInteract = false;
player.GetComponent<DashAbility>().canDash = true;
GameObject.Find("InventoryManager").GetComponent<InventoryManager>().canDash = true;
}
//scrap
if(type == 2)
{
GiveScrap();
}
if(type == 3)
{
SpawnText();
}
if(type == 4)
{
anim.Play("saveMachine");
SpawnText();
}
if(type == 5)
{
SpawnText();
}
if(type == 6)
{
GameObject.Find("Inventory").GetComponent<Inventory>().PickUp(itemIndex);
}
if(type == 7)
{
GameObject.Find("Inventory").GetComponent<Inventory>().PickUp(itemIndex);
SpawnText();
}
}
if(durability <= 0)
{
canInteract = false;
GetComponent<SpriteRenderer>().enabled = false;
player.GetComponent<PlayerBehaviour>().close = null;
StopAllCoroutines();
Destroy(gameObject);
}
if (clicked)
{
clicked = false;
}
}
void GiveScrap()
{
if(GameObject.Find("InventoryManager") != null)
{
GameObject.Find("InventoryManager").GetComponent<InventoryManager>().scrap += scrapAmount;
}
}
void GunPickup()
{
if(GameObject.Find("RootShoot").GetComponent<Shoot>().currentGunIndex != -1 && GameObject.Find("RootShoot").GetComponent<Shoot>().currentGunIndex != 7)
{
GameObject summon = (GameObject)Instantiate(GameObject.Find("RootShoot").GetComponent<Shoot>().interactableArray[GameObject.Find("RootShoot").GetComponent<Shoot>().currentGunIndex], new Vector3(player.transform.position.x, player.transform.position.y-0.5f, player.transform.position.z), Quaternion.identity);
summon.transform.parent = GameObject.Find("Player").GetComponent<PlayerBehaviour>().currentObjectArray.transform;
summon.GetComponent<Interactable>().ammo = GameObject.Find("RootShoot").GetComponent<Shoot>().currentAmmo;
}
GameObject.Find("RootShoot").GetComponent<Shoot>().SwapGun((int)index, ammo);
}
void GetTele()
{
anim.SetBool("Activated",true);
Invoke("CanActivate",3f);
canInteract = false;
}
void CanActivate()
{
canInteract = true;
animPrompt.transform.localPosition = new Vector3(animPrompt.transform.localPosition.x, animPrompt.transform.localPosition.y + 0.5f, animPrompt.transform.localPosition.z);
}
void SpawnText()
{
var text = Instantiate(textPrompt, new Vector3(GameObject.Find("UICanvas").transform.position.x, GameObject.Find("UICanvas").transform.position.y, GameObject.Find("UICanvas").transform.position.z), Quaternion.identity, GameObject.Find("UICanvas").transform);
if(text.GetComponent<textboxSave>() != null)
{
text.GetComponent<textboxSave>().tiedInteractable = gameObject;
}
if (text.GetComponent<TextboxFull>() != null)
{
text.GetComponent<TextboxFull>().tiedInteractable = gameObject;
}
if (text.GetComponent<NotificationScript>() != null)
{
text.GetComponent<NotificationScript>().tiedInteractable = gameObject;
}
if (text.GetComponent<textboxStandard>() != null)
{
text.GetComponent<textboxStandard>().tiedInteractable = gameObject;
}
if (text.GetComponent<textboxTeleporter>() != null)
{
text.GetComponent<textboxTeleporter>().tiedInteractable = gameObject;
}
/*
if (text.GetComponent<TextBoxManager>() != null)
{
text.GetComponent<TextBoxManager>().textLines = textLines;
text.GetComponent<TextBoxManager>().tiedInteractable = gameObject;
}
if (text.GetComponent<TextBoxChoice>() != null)
{
text.GetComponent<TextBoxChoice>().textLines = textLines;
text.GetComponent<TextBoxChoice>().tiedInteractable = gameObject;
}
*/
}
}