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63 lines (49 loc) · 1.36 KB
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InputFieldMainMenu.cs
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63 lines (49 loc) · 1.36 KB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
using UnityEngine.UI;
public class InputFieldMainMenu : MonoBehaviour
{
public int index;
public TMP_InputField InputField;
// Start is called before the first frame update
void Start()
{
InputField = GetComponent<TMP_InputField>();
}
// Update is called once per frame
void Update()
{
if (InputField.isFocused && InputField.text != "" && Input.GetKey(KeyCode.Return))
{
print("uploaded!");
UploadName(InputField.text);
}
}
/*
void OnSubmit()
{
if (InputField.isFocused && InputField.text != "")
{
UploadName(InputField.text);
}
}
*/
void UploadName(string str)
{
GameObject.Find("InventoryManager").GetComponent<InventoryManager>().nameString = str;
if(index == 1)
{
GameObject.Find("UICanvas").GetComponent<MainMenu>().Override1();
}
if (index == 2)
{
GameObject.Find("UICanvas").GetComponent<MainMenu>().Override2();
}
if (index == 3)
{
GameObject.Find("UICanvas").GetComponent<MainMenu>().Override3();
}
}
}