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FadeBox.cs
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57 lines (41 loc) · 1.12 KB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FadeBox : MonoBehaviour
{
public bool active;
public Component[] objs;
void Start()
{
objs = GetComponentsInChildren<SpriteRenderer>();
}
void OnTriggerEnter2D(Collider2D col)
{
if (col.gameObject.tag == ("Player"))
{
LeanTween.value(gameObject, 1f, 0.1f, 0.2f).setOnUpdate((float val) =>
{
foreach(SpriteRenderer obj in objs)
{
obj.color = new Color(1, 1, 1, val);
}
});
}
}
void OnTriggerExit2D(Collider2D col)
{
if (col.gameObject.tag == ("Player"))
{
LeanTween.value(gameObject, 0.1f, 1f, 0.2f).setOnUpdate((float val) =>
{
foreach (SpriteRenderer obj in objs)
{
obj.color = new Color(1, 1, 1, val);
}
});
}
}
void DisableChildren()
{
}
}