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47 lines (35 loc) · 988 Bytes
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EnviroTrigger.cs
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47 lines (35 loc) · 988 Bytes
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnviroTrigger : MonoBehaviour
{
public GameObject cam;
public bool isTriggered;
// Start is called before the first frame update
void Start()
{
isTriggered = false;
cam = GameObject.Find("Main Camera");
}
// Update is called once per frame
void Update()
{
}
void OnTriggerStay2D(Collider2D col)
{
cam.GetComponent<CameraEnviro>().Enviro = transform.GetChild(0);
if (col.gameObject.tag == ("Player"))
{
isTriggered = true;
cam.GetComponent<EnviroManager>().norm = false;
}
}
void OnTriggerExit2D(Collider2D col)
{
if (col.gameObject.tag == ("Player"))
{
isTriggered = false;
cam.GetComponent<EnviroManager>().norm = true;
}
}
}