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AudioRange.cs
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57 lines (41 loc) · 1.17 KB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AudioRange : MonoBehaviour
{
public GameObject player;
public AudioSource aud;
public float range;
public float maxSoundPan;
public float offset;
public bool act;
// Start is called before the first frame update
void Start()
{
act = true;
player = GameObject.Find("Player");
aud = GetComponent<AudioSource>();
StartCoroutine(ChangePan());
}
void OnDisable()
{
StopCoroutine(ChangePan());
}
void OnEnable()
{
StartCoroutine(ChangePan());
}
private IEnumerator ChangePan()
{
while (act){
offset = (transform.position.x - player.transform.position.x);
maxSoundPan = 0.8f;
/*if(offset <= range && offset >= -range)
{
aud.panStereo = offset / range;
}*/
aud.panStereo = ((Mathf.Atan(range * offset)) / (Mathf.PI / 2f)) * maxSoundPan;
yield return new WaitForSeconds(0.2f);
}
}
}