Using RenoDX causes: 1) Enemy health bars remain solid red and don't deplete when taking damage 2) Some font textures load as blocks instead of text (lowest possible LoD?) <img width="1691" height="904" alt="Image" src="https://github.com/user-attachments/assets/46bac33b-5dc7-4f31-8e2c-910f570858e8" />
Using RenoDX causes: