Replies: 15 comments 32 replies
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Highly recommend that for a better experience. |
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9070xt user here. Thought I'd comment here as well and state the newest snapshot at time of writing this, crashes for me and other AMD users. I'll post a video of what it looks like crashing and reshade.log :) |
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Can somebody please answer my question? If i use RTX HDR which i like and dont want to use HDR features from the mod but use the mod to disable other things like film grain etc. Can i do it? |
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I'm sorry if this is a dumb question, do I leave HDR in game enabled while using this? |
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Actually i'm looking forward to playing this and found this mod on reddit and some people are saying that it's worth it and needed for a better experience. Only one question though, would it work on my normal monitor which I think is a normal 144hz tn panel, no SDR or HDR? |
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This might be a stupit question, but do the sliders for chromatic abberation and vignette work for SDR? They don't seem to do anything unless I play with HDR turned on( then they work). I followed the installation instructions (Generic Depth and Effect Runtime Sync disabled and game restarted). |
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First of all, I want to thank the developers for the loving work they do to improve our gameplay experience; what they do is wonderful. I have a question, and perhaps someone can answer it. Lately, I've been using the ReShade HDR Installer, and it's really practical for keeping Crimson Desert updated with just one click. My question is: I've noticed that the reno file (addon64) I update from the ReShade Installer isn't the same as the one they upload to Discord. Which one should I use? |
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Hi there, first I wanted to thank you for this beautiful work. But, unfortunately the game just got an update ( Patch Version 1.02.00 ) and the way this reshade looks is totally different... are you going to update ? |
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It looks really really dark for me? Not sure if I'm doing something wrong. Daytime is dark and dull, nighttime is too dark to see anything at all. Maybe the auto exposure stuff needs some tweaking? |
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Hi not sure if anyone can help, asked on discord but no luck. When i install reshade the game opens and i can play, the moment renodx addon file is in the folder it wont even start. |
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Yo guys does this improve fps i have a gtx 1080 and it doesn't do well in this game plus fsr implementation is so blurry that it makes me puke |
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Hey I can't see "disable VRS" toggle. At rendering section I see only ray tracing things. Is it hidden or works always with mod? |
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Is there any way to fix how most foliage look heavily blurry and shimmery further than ~30m, when using DLSS ? My biggest issue with the game (with the flickery shadows, and the LODs, and well also SSDM but that's just how this shitty technique look like by design) |
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This was too good, visual is stunning, damn man ! good work <3 stable 70fps spec setting |
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It would be great if there were an option to increase the brightness of torches, lamps, etc., at night. |
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RenoDX - Crimson Desert
A graphics mod for Crimson Desert built on the RenoDX framework. Made by Forge and Jon (Kickfister), framework by ShortFuse.
Uses the ReShade Addon system, but is not a ReShade Preset!
WARNING: THERE ARE MALICIOUS ACTORS SPREADING FAKE BUILDS/EXES WITH VIRUSES TAKING ADVANTAGE OF THIS MOD GETTING FALSELY FLAGGED BY ANTIVIRUS SOFTWARE. THIS MOD DOES NOT CONTAIN AN EXE, AND YOU SHOULD NEVER RUN ONE THAT CLAIMS TO BE A RENODX MOD. THE ONLY OFFICIAL SOURCES FOR THIS MOD ARE THIS DISCUSSION PAGE, THE WIKI, OUR FUTURE NEXUS PAGE UPLOADED BY FORGIUM, AND THE RENODX DISCORD.
Features
Tone Mapping
Color Grading
Fine-tune the look of the game with manual sliders:
Auto Exposure
Effects
Rendering
Presets
Instructions
Nexus Mods
Download
Changelog
Note: Snapshots will lag behind a bit. The latest builds are always available in the discord.
Compatibility
About RenoDX
RenoDX, short for "Renovation Engine for DirectX Games", is a toolset for modding games. It can replace shaders, inject buffers, add overlays, and write user settings to disk. Because RenoDX uses ReShade's add-on system, compatibility is expected to be broad. Using ReShade simplifies the hooking needed to tap into DirectX without patching version-specific executable files.
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