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This mod fixes fundamental HDR implementation issues in DEATH STRANDING DIRECTOR'S CUT that cause severe hue shifts, oversaturation in highlights, and incorrect saturation/contrast overall.
RenoDX:
Vanilla HDR:
Core Issues Fixed
Tonemapping Problems:
Game uses per-channel tonemapping and inverse tonemapping in order to apply an SDR LUT in HDR
Highlights receive hideous hue shifts and look overbrightened, e.g. skies appear yellow/green instead of natural colors
Fix: Use luminance-based tonemapping before LUT application, a custom function to apply SDR LUTs in HDR, and then per channel highlight rolloff
EOTF/PQ Encoding Issues:
Game incorrectly modifies PQ function instead of applying proper 2.2 EOTF emulation and has no paper white control
Fix: Implement correct SDR EOTF emulation, proper PQ encoding, and game brightness slider
Features
Three tonemap modes: Vanilla, None, Vanilla+
Peak/Game/UI brightness controls
Luminance vs per-channel scaling and gamma correction toggles
Color grading controls (exposure, highlights, shadows, contrast, saturation, highlight saturation, blowout, and flare)
Dynamic peak nits detection
Results
Eliminates yellow/green hue shifts in bright areas
Proper HDR presentation matching original SDR intent, while reducing SDR hue shifts and blowout by a reasonable amount
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This mod fixes fundamental HDR implementation issues in DEATH STRANDING DIRECTOR'S CUT that cause severe hue shifts, oversaturation in highlights, and incorrect saturation/contrast overall.
RenoDX:

Vanilla HDR:

Core Issues Fixed
Tonemapping Problems:
EOTF/PQ Encoding Issues:
Features
Results
REQUIRES HDR ON IN GAME
Repo Build: https://clshortfuse.github.io/renodx/renodx-deathstrandingdc.addon64
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