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Commit f07c327

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SGTForgeryspiwar
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feat(endfield) Added Improved GTAO with Vis Bitmask, AO modulation to direct lighting, Ultrawide support for UID, latency bar hiding, Tech Test alt grading
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src/games/endfield/addon.cpp

Lines changed: 279 additions & 7 deletions
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src/games/endfield/ao-blur_0x80CD64F6.cs_5_0.hlsl renamed to src/games/endfield/ao/ao-blur_0x80CD64F6.cs_5_0.hlsl

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// AO Blur Shader with toggle - Replacement for 0x80CD64F6
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// When disable_game_ao is enabled, outputs 1.0 (no occlusion)
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// Otherwise runs normal blur
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#include "./shared.h"
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#include "../shared.h"
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Texture2D<float4> t2 : register(t2);
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Texture2D<float4> t1 : register(t1);
@@ -31,6 +27,7 @@ void main(uint3 vThreadID : SV_DispatchThreadID) {
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float r1x = t1.SampleLevel(s0_s, r0zw, 0).z;
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r1x = 1.0 - r1x;
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r1x = saturate(r1x + r1x);
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r1x *= AO_DENOISER_BLUR_BETA;
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float r1y = t0.SampleLevel(s0_s, r0zw, 0).x;
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float r1z = cb0[3].z;

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