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Makefile
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57 lines (44 loc) · 1.78 KB
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CC = gcc
# Use pkg-config for SDL2 include paths, keep your own -Ilib
CFLAGS = -Wall -Wextra -std=c99 -Ilib -D_DEFAULT_SOURCE -g $(shell pkg-config --cflags sdl2 SDL2_image SDL2_ttf SDL2_mixer)
# --- Platform Detection ---
OS := $(shell uname -s)
EXECUTABLE = dungeontale
TEST_EXECUTABLE = test
# Default LDFLAGS for Linux (ncursesw)
LDFLAGS = -lncursesw -lm $(shell pkg-config --libs sdl2 SDL2_image SDL2_ttf SDL2_mixer)
# macOS specific LDFLAGS (ncurses)
ifeq ($(OS), Darwin)
LDFLAGS = -lncurses -lm $(shell pkg-config --libs sdl2 SDL2_image SDL2_ttf SDL2_mixer)
endif
# Windows (MSYS2/MinGW) specific LDFLAGS (ncurses) and executable name
# Check if uname output contains MINGW or MSYS
ifneq (,$(findstring MINGW,$(OS))) # Check for MINGW first
LDFLAGS = -lncurses -lm $(shell pkg-config --libs sdl2 SDL2_image SDL2_ttf SDL2_mixer) -mwindows
EXECUTABLE = dungeontale.exe
TEST_EXECUTABLE = test.exe
else ifneq (,$(findstring MSYS,$(OS))) # Check for MSYS as fallback
LDFLAGS = -lncurses -lm $(shell pkg-config --libs sdl2 SDL2_image SDL2_ttf SDL2_mixer) -mwindows
EXECUTABLE = dungeontale.exe
TEST_EXECUTABLE = test.exe
endif
# --- End Platform Detection ---
# All sources except test.c and main.c
SOURCES = $(shell find src -name '*.c' ! -name 'test.c')
OBJECTS = $(SOURCES:src/%.c=obj/%.o)
.PHONY: all clean test
all: $(EXECUTABLE)
# Build main game
$(EXECUTABLE): $(OBJECTS)
$(CC) $(OBJECTS) -o $@ $(LDFLAGS)
obj/%.o: src/%.c
@mkdir -p $(@D)
$(CC) $(CFLAGS) -c $< -o $@
# ---- TEST BUILD ----
# Exclude main.o so only test.c has a main()
TEST_OBJECTS = $(filter-out obj/main.o, $(OBJECTS))
test: src/test.c $(TEST_OBJECTS)
$(CC) $(CFLAGS) src/test.c $(TEST_OBJECTS) -o $(TEST_EXECUTABLE) $(LDFLAGS)
./$(TEST_EXECUTABLE)
clean:
rm -rf obj $(EXECUTABLE) $(TEST_EXECUTABLE)