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As far as I think, simple points that can be included are:
(These are not necessarily cocos2d-x specific points but can be included to make PG as complete guide from start to shipment using cocos2d-x)
- Where all to change the min/max-sdk version so that it's compatible with different android versions while we're building finally.
- How to remove those libraries which are not being used so that the final apk can be of as low size as possible.
- Changing package name. It's easy but can be included if you want.
- How to set proguard settings
- I'll be shipping my first game after a month or so, so I am not sure what exactly people face or aren't aware of while shipping the game.
Original topic: http://discuss.cocos2d-x.org/t/programmers-guide/30622
aseem2625 and dopefaceee
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