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Description
- shared queue for jobs list, brought through with state into primitive HTN actions
- recruit character action adds them to your kingdom
- fix issue with interrupted characters always waiting around (and then having their food stolen!)
Double recruitment order still goes ahead - make sure it's cancelled somehow (will also affect other types of orders perhaps? Maybe we de-dup the list?) - Wait for should be cancelled immediately - shouldn't really be part of an ongoing plan. Shouldn't necessarily be re-planned constantly though - need some kind of trigger?
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