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Fix parts of TRA holding on to the device (and associated resources) #1

@chreden

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@chreden

It seems like parts of the game are keeping references to the device - when the game makes a new device (when the resolution or framerate changes), there are about 18 references left.

I did a dirty hack where I kept releasing until it deleted, and the lag that Feno reported goes away. However it does cause the game to crash a little bit, so this is obviously not ideal.

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