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2048Game.cpp
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75 lines (67 loc) · 1.49 KB
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// 2048Game.cpp : 定义控制台应用程序的入口点。
//
#include "stdafx.h"
extern const int MartrixSize;
int _tmain(int argc, _TCHAR* argv[])
{
//{
// std::uniform_int_distribution<unsigned> u(0,5);
// std::default_random_engine e(time(0));
// for(int i=0;i<10;++i)
// std::cout << u(e) << ' ';
// std::cout << std::endl;
// return 0;
//}
if(false)
{
int arr[MartrixSize][MartrixSize] = {{2,2,2,2},{2,2,2,2},{2,2,2,2},{2,2,2,2}};
PrintMartrix(arr);
StepToUp(arr);
//PrintMartrix(arr);
//StepToUp(arr);
StepToDown(arr);
//PrintMartrix(arr);
StepToRight(arr);
StepToLeft(arr);
return 0;
}
{
HANDLE handle = GetStdHandle(STD_INPUT_HANDLE);
INPUT_RECORD keyrec;
DWORD res;
int arr[MartrixSize][MartrixSize] = {0};
RandomGenerate(arr);
RandomGenerate(arr);
PrintMartrix(arr);
while(true)
{
ReadConsoleInput(handle,&keyrec,1,&res);
if(keyrec.EventType==KEY_EVENT)
{
switch(keyrec.Event.KeyEvent.wVirtualKeyCode)
{
case VK_UP:
StepToUp(arr);
break;
case VK_DOWN:
//std::cout << "DOWN\n";
StepToDown(arr);
break;
case VK_LEFT:
//std::cout << "LEFT\n";
StepToLeft(arr);
break;
case VK_RIGHT:
//std::cout << "RIGHT\n";
StepToRight(arr);
break;
default:
std::cout << "OTHER\n";
break;
}
}
ReadConsoleInput(handle,&keyrec,1,&res);//if I press UP one time, UP will be triggered two times,so I put two ReadConsoleInput Function to hand another UP.
}
return 0;
}
}