From 1f32e87dbb4d13e2c368e2653f9bc784c98153eb Mon Sep 17 00:00:00 2001 From: brisbang Date: Tue, 24 Jun 2025 23:39:17 +1000 Subject: [PATCH] Empty flag now resets when a monster spawns in --- src/dflevel.pas | 1 + 1 file changed, 1 insertion(+) diff --git a/src/dflevel.pas b/src/dflevel.pas index 03722298..6a4e7abd 100644 --- a/src/dflevel.pas +++ b/src/dflevel.pas @@ -1438,6 +1438,7 @@ function lua_level_drop_being(L: Plua_State): Integer; cdecl; else iBeing := TBeing.Create( State.ToId(2) ); Level.DropBeing( iBeing, State.ToCoord(3) ); State.Push( iBeing ); + Level.FEmpty := False; except on EPlacementException do begin