[WS2122] Homework 1 Discussion #29
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This thread is open for the discussion of homework 1. |
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Replies: 11 comments 25 replies
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Hello, quick Question - What should you assign the "idx" members of class Vertex,Halfedge,Edge and Face ? |
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For rendering a single triangle, is the following calculation correct ? |
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Work flow: I found out that one doesn't have to kill and restart with "npm start" to see your code changes on the screen. Just press "ctr+s" to save your changes, then something recompiles the code and you can see your changes in the browser tab. |
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For discussion: While an algorithm that creates as many vertices as indices creates an Image that looks like the "expect.png" (I think this describes what I do currently best, and I get exactly the bunny) the created data structure is then not "correct", I think the right solution should have exactly as many Vertices as positions are supplied, right ? |
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I have a problem with the following (example) scenario: Now the problem is: Vertex 0 (v0) has two out-going halfedges (he1,he4). But One Vertex can only store one Halfedge as a member. |
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I have one more scenario I am uncertain about - However, depending on how the indices are used, the right scenario is possible, too - there the edge is formed by 2 halfedges pointing Are these both valid scenarios ? Or do you have to do some conversion in this case. I've looked at the indices of the input mesh, and think both scenarios can appear. |
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Should we assign the member "vert" of each Halfedge the vertex the halfedge originated at or the Vertex the halfedge points to ? |
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Hi, Question related to teaser.py. How are we supposed to create the quad bunny and the textured bunny? Converting the existing bunny doesn't really work for me, and I don't know where to start with the texture. |
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Is the deadline start or end of Monday? |
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Task 2 was optional right? |
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Close due to the end of the submission period. |
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Close due to the end of the submission period.