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using System;
using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Xml;
namespace GDRandomTriggerCalc;
class ChanceObject
{
public int GroupID { get; set; }
public float Chance { get; set; }
}
abstract class Trigger
{
public float XPosition { get; set; }
public abstract string Describe();
}
class RandomTrigger : Trigger
{
public bool IsAdvanced { get; set; }
public int GroupID1 { get; set; }
public int GroupID2 { get; set; }
public float ChancePercent { get; set; }
public List<ChanceObject> ChanceObjects { get; set; } = new();
public override string Describe()
{
if (IsAdvanced)
{
var groups = string.Join(", ", ChanceObjects.Select(c => $"Group {c.GroupID} ({c.Chance}%)"));
return $"[Advanced Random] x={XPosition} | {groups}";
}
else
{
return $"[Basic Random] x={XPosition} | Group {GroupID1} ({ChancePercent}%) vs Group {GroupID2} ({100 - ChancePercent}%)";
}
}
// Returns the group ID with the lowest probability
public int RarestGroupID()
{
if (IsAdvanced)
{
return ChanceObjects.OrderBy(c => c.Chance).First().GroupID;
}
else
{
return ChancePercent <= 50f ? GroupID1 : GroupID2;
}
}
}
// Represents a trigger that advances the seed but produces no random output we care about
class MiscTrigger : Trigger
{
public string TriggerName { get; set; } = "";
public int Advances { get; set; }
public override string Describe() => $"[{TriggerName}] x={XPosition}";
}
class LevelParser
{
public static (List<Trigger> triggers, List<string> warnings) Parse(string gmdPath)
{
// Read and parse XML
var xml = File.ReadAllText(gmdPath);
var doc = new XmlDocument();
doc.LoadXml(xml);
XmlNodeList nodes = (doc.SelectSingleNode("//dict")?.ChildNodes)
?? throw new Exception("Could not find dict node in .gmd file.");
string? levelData = null;
for (int i = 0; i < nodes.Count - 1; i++)
{
if (nodes[i]!.Name == "k" && nodes[i]!.InnerText == "k4")
{
levelData = nodes[i + 1]!.InnerText;
break;
}
}
if (levelData == null)
{
throw new Exception("Could not find level data (k4) in .gmd file.");
}
// Base64 decode
levelData = levelData.Replace('-', '+').Replace('_', '/');
levelData += new string('=', (4 - levelData.Length % 4) % 4);
byte[] compressedLevelData = Convert.FromBase64String(levelData);
// Gzip decompress
string decompressedLevelData;
using (var ms = new MemoryStream(compressedLevelData))
using (var gs = new GZipStream(ms, CompressionMode.Decompress))
using (var sr = new StreamReader(gs, Encoding.UTF8))
{
decompressedLevelData = sr.ReadToEnd();
}
var levelDataSections = decompressedLevelData.Split(';');
var triggers = new List<Trigger>();
var warnings = new List<string>();
// Parse seed-affecting triggers
foreach (var section in levelDataSections.Skip(1))
{
if (string.IsNullOrWhiteSpace(section))
{
continue;
}
var keyValuePairs = section.Split(',');
var obj = new Dictionary<string, string>();
for (int i = 0; i + 1 < keyValuePairs.Length; i += 2)
{
obj[keyValuePairs[i]] = keyValuePairs[i + 1];
}
if (!obj.TryGetValue("1", out var objectID))
{
continue;
}
float xpos = float.Parse(obj.GetValueOrDefault("2", "0"));
switch (objectID)
{
case "1912": // Basic Random Trigger
{
triggers.Add(new RandomTrigger
{
IsAdvanced = false,
XPosition = xpos,
GroupID1 = int.Parse(obj.GetValueOrDefault("51", "0")),
GroupID2 = int.Parse(obj.GetValueOrDefault("71", "0")),
ChancePercent = float.Parse(obj.GetValueOrDefault("10", "50"))
});
break;
}
case "2068": // Advanced Random Trigger
{
var trigger = new RandomTrigger { IsAdvanced = true, XPosition = xpos };
if (obj.TryGetValue("152", out var encodedChances))
{
var chanceTokens = encodedChances.Split('.');
for (int i = 0; i + 1 < chanceTokens.Length; i += 2)
{
trigger.ChanceObjects.Add(new ChanceObject
{
GroupID = int.Parse(chanceTokens[i]),
Chance = float.Parse(chanceTokens[i + 1])
});
}
}
triggers.Add(trigger);
break;
}
case "1268": // Spawn Trigger
{
// Advances seed once if delay variance (key 556) is non-zero
float delayVariance = float.Parse(obj.GetValueOrDefault("556", "0"));
if (delayVariance != 0)
{
triggers.Add(new MiscTrigger
{
XPosition = xpos,
TriggerName = "Spawn Trigger (delay variance)",
Advances = 1
});
}
break;
}
case "3016": // Advanced Follow Trigger
{
// Advances seed on first activation per object:
// - Once if start speed variance is non-zero
// - Twice if start direction variance is also non-zero AND start speed is non-zero
// Note: actual count depends on number of objects in target group — this is approximate
float startSpeedVariance = float.Parse(obj.GetValueOrDefault("301", "0"));
float startSpeed = float.Parse(obj.GetValueOrDefault("300", "0"));
float startDirVariance = float.Parse(obj.GetValueOrDefault("564", "0"));
if (startSpeedVariance != 0)
{
int advances = 1;
if (startDirVariance != 0 && startSpeed != 0)
{
advances = 2;
}
warnings.Add($"Advanced Follow Trigger at x={xpos}: seed advance count is approximate ({advances}). " +
"Actual count may vary if the target group contains multiple objects.");
triggers.Add(new MiscTrigger
{
XPosition = xpos,
TriggerName = "Advanced Follow Trigger",
Advances = advances
});
}
break;
}
}
}
triggers.Sort((a, b) => a.XPosition.CompareTo(b.XPosition));
return (triggers, warnings);
}
}
class RNG
{
private const ulong Multiplier = 214013;
private const ulong Increment = 2531011;
// GD uses a 64-bit LCG (IMUL RAX, qword ptr confirmed in assembly)
public static ulong Advance(ulong seed) =>
seed * Multiplier + Increment;
// Basic trigger: raw float, no rounding (direct comparison in GD source)
public static float RollBasic(ulong seed) =>
((seed >> 16) & 0x7FFFUL) / 32767.0f * 100.0f;
// Advanced trigger: rounded to nearest integer
public static int RollAdvanced(ulong seed, float totalChance) =>
(int)MathF.Round(((seed >> 16) & 0x7FFFUL) / 32767.0f * totalChance);
}
class Simulator
{
public static (int groupID, ulong newSeed) ActivateTrigger(RandomTrigger randomTrigger, ulong seed)
{
ulong newSeed = RNG.Advance(seed);
if (randomTrigger.IsAdvanced)
{
float totalChance = randomTrigger.ChanceObjects.Sum(c => c.Chance);
float roll = RNG.RollAdvanced(newSeed, totalChance);
float accumulator = 0;
foreach (var co in randomTrigger.ChanceObjects)
{
accumulator += co.Chance;
if (roll <= accumulator)
{
return (co.GroupID, newSeed);
}
}
return (0, newSeed);
}
else
{
// Basic trigger: group1 if roll <= chancePercent, group2 if roll > chancePercent
float roll = RNG.RollBasic(newSeed);
int groupID = roll <= randomTrigger.ChancePercent ? randomTrigger.GroupID1 : randomTrigger.GroupID2;
return (groupID, newSeed);
}
}
public static List<(string label, int? groupID, ulong seedBefore, ulong seedAfter)>
PredictAll(List<Trigger> triggers, ulong seedInput)
{
var results = new List<(string, int?, ulong, ulong)>();
ulong seed = seedInput;
// Level start advance
ulong levelStartSeed = RNG.Advance(seed);
results.Add(("[Level Start]", null, seed, levelStartSeed));
seed = levelStartSeed;
foreach (var trigger in triggers)
{
ulong seedBefore = seed;
if (trigger is RandomTrigger randomTrigger)
{
var (groupID, newSeed) = ActivateTrigger(randomTrigger, seed);
results.Add((trigger.Describe(), groupID, seedBefore, newSeed));
seed = newSeed;
}
else if (trigger is MiscTrigger miscTrigger)
{
for (int i = 0; i < miscTrigger.Advances; i++)
{
seed = RNG.Advance(seed);
}
results.Add((trigger.Describe(), null, seedBefore, seed));
}
}
return results;
}
// Searches all seeds, streaming results to console as found (max 20)
// Returns when 20 seeds found, ulong.MaxValue reached, or escape pressed
public static void SearchSeeds(
List<Trigger> triggers,
RandomTrigger targetTrigger,
int desiredGroupID,
int limit = 20)
{
int validSeeds = 0;
var stopwatch = System.Diagnostics.Stopwatch.StartNew();
for (ulong seedIndex = 0; ; seedIndex++)
{
// Check for escape key
if (Console.KeyAvailable && Console.ReadKey(true).Key == ConsoleKey.Escape)
{
Console.WriteLine($"\nCancelled after {stopwatch.Elapsed.TotalSeconds:F1}s.");
break;
}
// Advance once for level start
ulong seed = RNG.Advance(seedIndex);
foreach (var trigger in triggers)
{
if (trigger is RandomTrigger randomTrigger)
{
var (groupID, newSeed) = ActivateTrigger(randomTrigger, seed);
seed = newSeed;
if (ReferenceEquals(randomTrigger, targetTrigger))
{
if (groupID == desiredGroupID)
{
validSeeds++;
Console.WriteLine($" [{validSeeds}] Seed: {seedIndex} (elapsed: {stopwatch.Elapsed.TotalSeconds:F1}s)");
}
break;
}
}
else if (trigger is MiscTrigger advancer)
{
for (int i = 0; i < advancer.Advances; i++)
{
seed = RNG.Advance(seed);
}
}
}
if (validSeeds >= limit || seedIndex == ulong.MaxValue)
{
Console.WriteLine($"\nDone. Found {validSeeds} seed(s) in {stopwatch.Elapsed.TotalSeconds:F1}s.");
break;
}
}
}
// Searches all seeds, streaming results to console as found (max 20)
// Returns when 20 seeds found, ulong.MaxValue reached, or escape pressed
public static void SearchRarestSeeds(List<Trigger> triggers, List<RandomTrigger> randomTriggers)
{
int limit = 20;
var rarestGroups = randomTriggers.ToDictionary(rt => rt, rt => rt.RarestGroupID());
int found = 0;
var stopwatch = System.Diagnostics.Stopwatch.StartNew();
for (ulong seedIndex = 0; ; seedIndex++)
{
// Check for escape key
if (Console.KeyAvailable && Console.ReadKey(true).Key == ConsoleKey.Escape)
{
Console.WriteLine($"\nCancelled after {stopwatch.Elapsed.TotalSeconds:F1}s.");
break;
}
// Advance once for level start
ulong seed = RNG.Advance(seedIndex);
bool allMatch = true;
foreach (var trigger in triggers)
{
if (trigger is RandomTrigger randomTrigger)
{
var (groupID, newSeed) = ActivateTrigger(randomTrigger, seed);
seed = newSeed;
if (rarestGroups[randomTrigger] != groupID)
{
allMatch = false;
break;
}
}
else if (trigger is MiscTrigger advancer)
{
for (int i = 0; i < advancer.Advances; i++)
{
seed = RNG.Advance(seed);
}
}
}
if (allMatch)
{
found++;
Console.WriteLine($" [{found}] Seed: {seedIndex} (elapsed: {stopwatch.Elapsed.TotalSeconds:F1}s)");
}
if (found >= limit || seedIndex == ulong.MaxValue)
{
Console.WriteLine($"\nDone. Found {found} seed(s) in {stopwatch.Elapsed.TotalSeconds:F1}s.");
break;
}
}
}
}
class Program
{
[STAThread]
static void Main(string[] args)
{
Console.WriteLine("=== GD Random Trigger Seed Calculator ===");
Console.WriteLine("Note: This tool assumes all triggers are activated in left-to-right order based on X position.");
Console.WriteLine(" It does not account for the following cases which may cause inaccurate results:");
Console.WriteLine(" - Rotate triggers with aim mode or direction follow mode targeting groups with multiple objects");
Console.WriteLine(" - Advanced Follow triggers targeting groups with multiple objects");
Console.WriteLine(" - Any other mechanics that may affect trigger activation order");
Console.WriteLine();
Console.WriteLine("Press Enter to upload your .gmd file.");
Console.WriteLine();
while (Console.ReadKey(true).Key != ConsoleKey.Enter)
{
;
}
Application.SetHighDpiMode(HighDpiMode.PerMonitorV2);
string gmdPath;
using (var dialog = new OpenFileDialog
{
Title = "Select .gmd file",
Filter = "GD Level Files (*.gmd)|*.gmd"
})
{
if (dialog.ShowDialog() != DialogResult.OK)
{
return;
}
gmdPath = dialog.FileName;
}
if (Path.GetExtension(gmdPath).ToLower() != ".gmd")
{
Console.WriteLine("Please select a .gmd file.");
Console.WriteLine("\nPress any key to exit...");
Console.ReadKey(true);
return;
}
List<Trigger> triggers;
List<string> warnings;
try
{
(triggers, warnings) = LevelParser.Parse(gmdPath);
}
catch (Exception ex)
{
Console.WriteLine($"Failed to parse level: {ex.Message}");
Console.WriteLine("\nPress any key to exit...");
Console.ReadKey(true);
return;
}
var randomTriggers = triggers.OfType<RandomTrigger>().ToList();
var miscTriggers = triggers.OfType<MiscTrigger>().ToList();
if (randomTriggers.Count == 0)
{
Console.WriteLine("No random triggers found in level.");
Console.WriteLine("\nPress any key to exit...");
Console.ReadKey(true);
return;
}
if (warnings.Count > 0)
{
Console.WriteLine("Warnings:");
foreach (var w in warnings)
{
Console.WriteLine($" ! {w}");
}
Console.WriteLine();
}
if (miscTriggers.Count > 0)
{
Console.WriteLine($"Found {miscTriggers.Count} other seed-affecting trigger(s):");
foreach (var mt in miscTriggers)
{
Console.WriteLine($" {mt.Describe()} ({mt.Advances} advance(s))");
}
Console.WriteLine();
}
Console.WriteLine($"Found {randomTriggers.Count} random trigger(s):");
for (int i = 0; i < randomTriggers.Count; i++)
{
Console.WriteLine($" [{i}] {randomTriggers[i].Describe()}");
}
Console.WriteLine();
Console.WriteLine("Mode:");
Console.WriteLine(" 1. Predict outcomes from a starting seed");
Console.WriteLine(" 2. Find first 20 seeds that produce a desired outcome for one random trigger");
Console.WriteLine(" 3. Find first 20 seeds that produce the rarest outcome for all random triggers");
Console.Write("Choice: ");
var choice = Console.ReadLine()?.Trim();
if (choice == "1")
{
Console.Write("Enter seed input: ");
if (!ulong.TryParse(Console.ReadLine(), out ulong seedInput))
{
Console.WriteLine("Invalid seed.");
Console.WriteLine("\nPress any key to exit...");
Console.ReadKey(true);
return;
}
var results = Simulator.PredictAll(triggers, seedInput);
Console.WriteLine();
Console.WriteLine("Results:");
foreach (var (label, groupID, seedBefore, seedAfter) in results)
{
Console.WriteLine($" {label}");
if (groupID.HasValue)
{
Console.WriteLine($" Seed {seedBefore} -> {seedAfter} -> Group {groupID}");
}
else
{
Console.WriteLine($" Seed {seedBefore} -> {seedAfter}");
}
}
}
else if (choice == "2")
{
Console.Write($"Enter trigger index (0-{randomTriggers.Count - 1}): ");
if (!int.TryParse(Console.ReadLine(), out int triggerIndex)
|| triggerIndex < 0
|| triggerIndex >= randomTriggers.Count)
{
Console.WriteLine("Invalid index.");
Console.WriteLine("\nPress any key to exit...");
Console.ReadKey(true);
return;
}
var targetTrigger = randomTriggers[triggerIndex];
HashSet<int> validGroups = targetTrigger.IsAdvanced
? targetTrigger.ChanceObjects.Select(c => c.GroupID).ToHashSet()
: new HashSet<int> { targetTrigger.GroupID1, targetTrigger.GroupID2 };
Console.WriteLine($"Valid groups: {string.Join(", ", validGroups)}");
Console.Write("Enter desired group ID: ");
if (!int.TryParse(Console.ReadLine(), out int desiredGroup))
{
Console.WriteLine("Invalid group ID.");
Console.WriteLine("\nPress any key to exit...");
Console.ReadKey(true);
return;
}
if (!validGroups.Contains(desiredGroup))
{
Console.WriteLine($"Invalid group ID. Valid groups: {string.Join(", ", validGroups)}");
Console.WriteLine("\nPress any key to exit...");
Console.ReadKey(true);
return;
}
Console.WriteLine("Searching... (press Escape to cancel)");
Simulator.SearchSeeds(triggers, targetTrigger, desiredGroup);
}
else if (choice == "3")
{
Console.WriteLine("Rarest outcome per trigger:");
foreach (var rt in randomTriggers)
{
Console.WriteLine($" {rt.Describe()} -> rarest group: {rt.RarestGroupID()}");
}
Console.WriteLine();
Console.WriteLine("Searching... (press Escape to cancel)");
Simulator.SearchRarestSeeds(triggers, randomTriggers);
}
else
{
Console.WriteLine("Invalid choice.");
}
Console.WriteLine("\nPress any key to exit...");
Console.ReadKey(true);
}
}