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DigitalPinFlip.xaml.cs
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93 lines (81 loc) · 2.19 KB
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using System;
using System.Collections.Generic;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace NanoPanel
{
/// <summary>
/// Logika interakcji dla klasy DigitalPinFlip.xaml
/// </summary>
public partial class DigitalPinFlip : UserControl
{
bool _state = false;
bool IsOutput = false;
public bool State
{
get => _state;
set
{
bool prev = _state;
_state = value;
if(prev != value)
{
OnStateChanged(new(value));
}
}
}
public event EventHandler<StateChangedArgs> StateChanged;
public virtual void OnStateChanged(StateChangedArgs e)
{
StateChanged?.Invoke(this, e);
}
public DigitalPinFlip()
{
InitializeComponent();
ellipse.MouseLeftButtonUp += Ellipse_MouseLeftButtonUp;
StateChanged += DigitalPinFlip_StateChanged;
}
private void DigitalPinFlip_StateChanged(object sender, StateChangedArgs e)
{
Dispatcher.BeginInvoke(new Action(() =>
{
if (State)
{
ellipse.Fill = System.Windows.Media.Brushes.LimeGreen;
}
else
{
ellipse.Fill = System.Windows.Media.Brushes.Tomato;
}
}));
}
private void Ellipse_MouseLeftButtonUp(object sender, MouseButtonEventArgs e)
{
if(IsOutput)
{
Flip();
}
}
public bool Flip()
{
State = !State;
return State;
}
}
public class StateChangedArgs : EventArgs
{
public bool state;
public StateChangedArgs(bool state)
{
this.state = state;
}
}
}