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GPUTrail3D - it draws first with a glitch, afterwards normal #25

@chihwahli

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@chihwahli

Godot 4.6 user.

GPUTrail3D has an interesting glitch. Pre Godot 4.6 version (4.4) this glitch can be solved by using a delay of 0.02.
But in 4.6 it behaves differently.

4.6 with current version of GPUTrail3D (17 feb 2026) will show a glitch at the first trail only, if you set the delay to exactly 0.03. After the first glitch it works flawlessly.

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