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8 | 8 | using NUnit.Framework; |
9 | 9 | using osu.Game.Screens.Tetris; |
10 | 10 | using osu.Game.Screens.Tetris.Definitions; |
| 11 | +using osu.Game.Screens.Tetris.Judgements; |
11 | 12 | using osu.Game.Screens.Tetris.Rotations; |
12 | 13 | using osuTK.Graphics; |
13 | 14 |
|
@@ -331,6 +332,114 @@ public void TestGravityPropertiesStayInSync() |
331 | 332 | Assert.That(settings.BaseGravityInterval, Is.EqualTo(1000.0 / (0.02 * 60)).Within(0.000001)); |
332 | 333 | } |
333 | 334 |
|
| 335 | + [Test] |
| 336 | + public void TestComboTracksConsecutiveLineClears() |
| 337 | + { |
| 338 | + var pieceSet = createSingleCellSequencePieceSet(); |
| 339 | + var engine = new TetrisEngine(new TetrisGameSettings |
| 340 | + { |
| 341 | + PieceSet = pieceSet, |
| 342 | + RotationSystem = pieceSet.DefaultRotationSystem, |
| 343 | + BoardWidth = 2, |
| 344 | + VisibleRows = 8, |
| 345 | + HiddenRows = 2, |
| 346 | + RandomSeed = 5, |
| 347 | + }); |
| 348 | + |
| 349 | + engine.Press(TetrisAction.HardDrop); |
| 350 | + Assert.That(engine.Combo, Is.EqualTo(0)); |
| 351 | + |
| 352 | + engine.Press(TetrisAction.MoveRight); |
| 353 | + engine.Press(TetrisAction.HardDrop); |
| 354 | + Assert.That(engine.Combo, Is.EqualTo(1)); |
| 355 | + |
| 356 | + engine.Press(TetrisAction.HardDrop); |
| 357 | + Assert.That(engine.Combo, Is.EqualTo(0)); |
| 358 | + } |
| 359 | + |
| 360 | + [Test] |
| 361 | + public void TestBackToBackTracksTetrisesAndBreaksOnRegularLineClear() |
| 362 | + { |
| 363 | + var pieceSet = createBackToBackTestPieceSet(); |
| 364 | + var engine = new TetrisEngine(new TetrisGameSettings |
| 365 | + { |
| 366 | + PieceSet = pieceSet, |
| 367 | + RotationSystem = pieceSet.DefaultRotationSystem, |
| 368 | + BoardWidth = 1, |
| 369 | + VisibleRows = 12, |
| 370 | + HiddenRows = 2, |
| 371 | + RandomSeed = 6, |
| 372 | + }); |
| 373 | + |
| 374 | + engine.Press(TetrisAction.HardDrop); |
| 375 | + Assert.That(engine.BackToBack, Is.True); |
| 376 | + Assert.That(engine.Combo, Is.EqualTo(1)); |
| 377 | + |
| 378 | + engine.Press(TetrisAction.HardDrop); |
| 379 | + Assert.That(engine.BackToBack, Is.False); |
| 380 | + Assert.That(engine.Combo, Is.EqualTo(2)); |
| 381 | + |
| 382 | + engine.Press(TetrisAction.HardDrop); |
| 383 | + Assert.That(engine.BackToBack, Is.True); |
| 384 | + Assert.That(engine.Combo, Is.EqualTo(3)); |
| 385 | + } |
| 386 | + |
| 387 | + [Test] |
| 388 | + public void TestCustomLockJudgementSystemCanDefineBackToBack() |
| 389 | + { |
| 390 | + var pieceSet = createSingleCellSequencePieceSet(); |
| 391 | + var engine = new TetrisEngine(new TetrisGameSettings |
| 392 | + { |
| 393 | + PieceSet = pieceSet, |
| 394 | + RotationSystem = pieceSet.DefaultRotationSystem, |
| 395 | + BoardWidth = 1, |
| 396 | + VisibleRows = 8, |
| 397 | + HiddenRows = 2, |
| 398 | + RandomSeed = 8, |
| 399 | + LockJudgementSystem = new TetrisLockJudgementSystem("All Singles", context => |
| 400 | + new TetrisLockJudgement(TetrisSpinKind.Full, context.LinesCleared > 0)), |
| 401 | + }); |
| 402 | + |
| 403 | + engine.Press(TetrisAction.HardDrop); |
| 404 | + |
| 405 | + Assert.That(engine.BackToBack, Is.True); |
| 406 | + Assert.That(engine.LastSpin, Is.EqualTo(TetrisSpinKind.Full)); |
| 407 | + } |
| 408 | + |
| 409 | + [Test] |
| 410 | + public void TestStandardJudgementRecognisesFullTSpin() |
| 411 | + { |
| 412 | + TetrisPieceDefinition t = TetrisPieceSetDefinitions.Modern.Pieces.Single(p => p.Name == "T"); |
| 413 | + var board = new TetrisPieceDefinition[10, 24]; |
| 414 | + |
| 415 | + board[4, 5] = t; |
| 416 | + board[6, 5] = t; |
| 417 | + board[4, 7] = t; |
| 418 | + |
| 419 | + var context = new TetrisLockContext(t, 1, 4, 5, 2, true, 1, true, new[] { 5, 6 }, board); |
| 420 | + TetrisLockJudgement judgement = TetrisLockJudgementSystems.Standard.Evaluate(context); |
| 421 | + |
| 422 | + Assert.That(judgement.Spin, Is.EqualTo(TetrisSpinKind.Full)); |
| 423 | + Assert.That(judgement.MaintainsBackToBack, Is.True); |
| 424 | + } |
| 425 | + |
| 426 | + [Test] |
| 427 | + public void TestAllSpinJudgementRecognisesGenericSpin() |
| 428 | + { |
| 429 | + TetrisPieceDefinition l = TetrisPieceSetDefinitions.Modern.Pieces.Single(p => p.Name == "L"); |
| 430 | + var board = new TetrisPieceDefinition[10, 24]; |
| 431 | + |
| 432 | + board[4, 5] = l; |
| 433 | + board[6, 5] = l; |
| 434 | + board[5, 4] = l; |
| 435 | + |
| 436 | + var context = new TetrisLockContext(l, 1, 4, 5, 1, true, 1, true, new[] { 5 }, board); |
| 437 | + TetrisLockJudgement judgement = TetrisLockJudgementSystems.AllSpin.Evaluate(context); |
| 438 | + |
| 439 | + Assert.That(judgement.Spin, Is.EqualTo(TetrisSpinKind.Full)); |
| 440 | + Assert.That(judgement.MaintainsBackToBack, Is.True); |
| 441 | + } |
| 442 | + |
334 | 443 | private static TetrisEngine createDasCutEngine(TetrisPieceSetDefinition pieceSet) |
335 | 444 | { |
336 | 445 | return new TetrisEngine(new TetrisGameSettings |
@@ -380,5 +489,48 @@ private static TetrisPieceSetDefinition createRotatingBarPieceSet() |
380 | 489 |
|
381 | 490 | return new TetrisPieceSetDefinition("Rotating Bar", new[] { bar }, new[] { rotationSystem }, rotationSystem); |
382 | 491 | } |
| 492 | + |
| 493 | + private static TetrisPieceSetDefinition createSingleCellSequencePieceSet() |
| 494 | + { |
| 495 | + var dot = new TetrisPieceDefinition("Dot", Color4.White, new[] |
| 496 | + { |
| 497 | + new[] { new PiecePoint(0, 0) }, |
| 498 | + }, "dot"); |
| 499 | + |
| 500 | + var rotationSystem = new TetrisRotationSystem("Identity", (_, _, _, _) => new[] |
| 501 | + { |
| 502 | + new PiecePoint(0, 0), |
| 503 | + }); |
| 504 | + |
| 505 | + return new TetrisPieceSetDefinition("Single Cell Sequence", new[] { dot }, new[] { rotationSystem }, rotationSystem, |
| 506 | + (_, pieces) => Enumerable.Repeat(pieces[0], 16)); |
| 507 | + } |
| 508 | + |
| 509 | + private static TetrisPieceSetDefinition createBackToBackTestPieceSet() |
| 510 | + { |
| 511 | + var tetris = new TetrisPieceDefinition("Tetris", Color4.Cyan, new[] |
| 512 | + { |
| 513 | + new[] |
| 514 | + { |
| 515 | + new PiecePoint(0, 0), |
| 516 | + new PiecePoint(0, 1), |
| 517 | + new PiecePoint(0, 2), |
| 518 | + new PiecePoint(0, 3), |
| 519 | + }, |
| 520 | + }, "tetris"); |
| 521 | + |
| 522 | + var dot = new TetrisPieceDefinition("Dot", Color4.White, new[] |
| 523 | + { |
| 524 | + new[] { new PiecePoint(0, 0) }, |
| 525 | + }, "dot"); |
| 526 | + |
| 527 | + var rotationSystem = new TetrisRotationSystem("Identity", (_, _, _, _) => new[] |
| 528 | + { |
| 529 | + new PiecePoint(0, 0), |
| 530 | + }); |
| 531 | + |
| 532 | + return new TetrisPieceSetDefinition("Back To Back Test", new[] { tetris, dot }, new[] { rotationSystem }, rotationSystem, |
| 533 | + (_, __) => new[] { tetris, dot, tetris, dot, tetris, dot }); |
| 534 | + } |
383 | 535 | } |
384 | 536 | } |
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