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CCLangParser.py
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351 lines (290 loc) · 9.27 KB
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from sly import Lexer
from sly import Parser
import CCLangLexer
from CCLangLexer import CCLangLexer
Symbol_table_func = list()
Symbol_table_func_call = list()
Symbol_table_var = dict()
class CCLangParser(Parser):
tokens = CCLangLexer.tokens
# Precedence rules to handle math equations
precedence = (
('left', PLUS, MINUS),
('left', MULTIPLY, DIVIDE),
)
def __init__(self):
self.env = {}
# GRAMMER for SECTION
@_('BOARD COLON EXPR1',
'CONTROLS COLON EXPR2',
'PIECE COLON EXPR3',
'ACTION COLON EXPR4',
'FUNCTION COLON EXPR5')
def Section(self, p):
if str(p[0]) == "BOARD":
return p.EXPR1
elif str(p[0]) == "CONTROLS":
return p.EXPR2
elif str(p[0]) == "PIECE":
return p.EXPR3
elif str(p[0]) == "ACTION":
return p.EXPR4
elif str(p[0]) == "FUNCTION":
return p.EXPR5
# //////////---EXPR 1 Grammer---//////////////
@_('NUMBER NUMBER NEWLINE')
def EXPR1(self, p):
a = "vars.NUM_COLS = " + str(p[0])
b = "vars.NUM_ROWS = " + str(p[1])
c = "import tetris_game as tt"
d = "from tetris_game import start_game"
return a + "\n" + b + "\n" + c + "\n" + d
# //////////---EXPR2 Grammer---///////////////
@_('GAME_CONTROLS EQUAL CONSTANT COMMA EXPR2')
def EXPR2(self, p):
if p[0] == "init_board":
return p.GAME_CONTROLS + str(p[2]) +")) \n" + str(p[4])
return p.GAME_CONTROLS + str(p[2]) +"\n" + str(p[4])
@_('GAME_CONTROLS EQUAL CONSTANT NEWLINE')
def EXPR2(self, p):
if p[0] == "init_board":
return p.GAME_CONTROLS + str(p[2]) +")) \n"
return p.GAME_CONTROLS + str(p[2])
@_('GAME_CONTROLS EQUAL CONSTANT')
def EXPR2(self, p):
if p[0] == "init_board":
return p.GAME_CONTROLS + str(p[2]) +")) \n"
return p.GAME_CONTROLS + str(p[2])
# //////////---EXPR 2 GAME_CONTROLS Grammer---//////////////
@_('GAME_MODE')
def GAME_CONTROLS(self, p):
return "tt.GAME_MODE = "
@_('KEY_CONTROL')
def GAME_CONTROLS(self, p):
if str(p[0]) == "config_left":
a = "tt.MOVE_LEFT = pygame.K_"
return a
elif str([p[0]]) == "config_right":
a = "tt.MOVE_RIGHT = pygame.K_"
return a
elif str([p[0]]) == "rot_c":
a = "tt.ROT_C = pygame.K_"
return a
else:
a = "tt.ROT_AC = pygame.K_"
return a
@_('SPEED_CONTROL')
def GAME_CONTROLS(self, p):
return "tt.FALL_SPEED ="
@_('ORIENTATION')
def GAME_CONTROLS(self, p):
pass
@_('HORIZON')
def GAME_CONTROLS(self, p):
return "tt.HORIZON = "
@_('SCORE')
def GAME_CONTROLS(self, p):
return "tt.SCORE = "
@_('INIT_BOARD')
def GAME_CONTROLS(self, p):
return "tt.init_board =" + p[0][10:]
# //////////---EXPR 2 CONSTANT Grammer---//////////////
@_('DIGIT', 'NUMBER', 'STRING')
def CONSTANT(self, p):
return str(p[0])
@_('ID')
def CONSTANT(self, p):
if (Symbol_table_var.has_key(p.ID)):
return str(Symbol_table_var[p.ID])
else:
perror("Variable not declared")
@_('KEY_CONSTANTS')
def CONSTANT(self, p):
return str(p[0])
# //////////---EXPR 3 Grammer---//////////////
@_('PIECE_ID COMMA EXPR3')
# 'CUSTOM_PIECE EQUAL ARRAY')
def EXPR3(self, p):
a = str(p[0])
a = a[0:1]
return "tt." + str(a).upper() + " = 1" + "\n" + str(p[2])
@_('PIECE_ID COMMA')
def EXPR3(self, p):
a = str(p[0])
a = a[0:1]
return "tt." + str(a).upper() + " = 1" + "\n"
@_('PIECE_ID NEWLINE')
def EXPR3(self, p):
a = str(p[0])
a = a[0:1]
return "tt." + str(a).upper() + " = 1" + "\n"
@_('PIECE_ID')
def EXPR3(self, p):
a = str(p[0])
a = a[0:1]
return "tt." + str(a).upper() + " = 1" + "\n"
@_('PIECE_ID EQUAL STRING COMMA EXPR3')
def EXPR3(self, p):
a = "[\""
b = str(p[2])
b = b[1:len(b) - 1]
FLAG = 0
for i in range(0, len(b) - 1):
a = a + str(b[i])
if i % 4 == 3 and i != len(b) - 1 and i != 0:
a = a + "\", \""
else:
a = a + ""
cus_arr = a + b[len(b) - 1] + "\"]"
x = "cus_arr = " + cus_arr + "\n"
y = "tt.shapes.append(cus_arr)" + "\n"
z = "tt.shape.append([cus_arr, tt.rotate(cus_arr), tt.rotate(tt.rotate(cus_arr)), tt.rotate(tt.rotate(tt.rotate(cus_arr)))])"
return x + y + z + str(p[4])
@_('PIECE_ID EQUAL STRING NEWLINE')
def EXPR3(self, p):
a = "[\""
b = str(p[2])
b = b[1:len(b) - 1]
FLAG = 0
for i in range(0, len(b)-1):
a = a + str(b[i])
if i % 4 == 3 and i != len(b) - 1 and i != 0:
a = a + "\", \""
else:
a = a + ""
cus_arr = a+b[len(b)-1] + "\"]"
x = "cus_arr = " + cus_arr + "\n"
y = "tt.shapes.append(cus_arr)" + "\n"
z = "tt.shape.append([cus_arr, tt.rotate(cus_arr), tt.rotate(tt.rotate(cus_arr)), tt.rotate(tt.rotate(tt.rotate(cus_arr)))])"
return x+ y + z
@_('PIECE_ID EQUAL STRING')
def EXPR3(self, p):
a = "[\""
b = str(p[2])
b = b[1:len(b) - 1]
FLAG = 0
for i in range(0, len(b) - 1):
a = a + str(b[i])
if i % 4 == 3 and i != len(b) - 1 and i != 0:
a = a + "\", \""
else:
a = a + ""
cus_arr = a + b[len(b) - 1] + "\"]"
x = "cus_arr = " + cus_arr + "\n"
y = "tt.shapes.append(cus_arr)" + "\n"
z = "tt.shape.append([cus_arr, tt.rotate(cus_arr), tt.rotate(tt.rotate(cus_arr)), tt.rotate(tt.rotate(tt.rotate(cus_arr)))])"
return x + y + z
# //////////---EXPR 4 Grammer---//////////////
@_('ID LEFT_PAR RIGHT_PAR COMMA EXPR4')
def EXPR4(self, p):
Symbol_table_func_call.append(str(p[0]) + "()")
return ""
@_('ID LEFT_PAR RIGHT_PAR NEWLINE')
def EXPR4(self, p):
Symbol_table_func_call.append(str(p[0]) + "()")
return ""
@_('ID LEFT_PAR RIGHT_PAR')
def EXPR4(self, p):
Symbol_table_func_call.append(str(p[0]) + "()")
return ""
# //////////---EXPR 5 Grammer---//////////////
@_('PROCEDURE NEWLINE EXPR5')
def EXPR5(self, p):
return str(p[0]) + "\n" + str(p[2])
@_('empty')
def EXPR5(self, p):
return ""
@_('DEF ID LEFT_PAR RIGHT_PAR LEFT_CPAR FBODY RIGHT_CPAR')
def PROCEDURE(self, p):
Symbol_table_func.append(str(p[1]) + "()")
return str(p[5])
@_('EXPR2 FBODY')
def FBODY(self, p):
return p.EXPR2 + "\n" + str(p[1])
@_('IF LEFT_PAR BEXPR RIGHT_PAR LEFT_CPAR NEWLINE FBODY NEWLINE RIGHT_CPAR')
def FBODY(self, p):
return
@_('ELSE LEFT_CPAR NEWLINE FBODY NEWLINE RIGHT_CPAR')
def FBODY(self, p):
return
@_('FOR LEFT_PAR EXPR2 EXPR2 EXPR2 RIGHT_PAR LEFT_CPAR NEWLINE FBODY NEWLINE RIGHT_CPAR')
def FBODY(self, p):
return
@_('WHILE LEFT_PAR BEXPR RIGHT_PAR LEFT_CPAR NEWLINE FBODY NEWLINE RIGHT_CPAR')
def FBODY(self, p):
return
@_('CONTINUE', 'BREAK')
def FBODY(self, p):
pass
@_('ID EQUAL AEXPR')
def FBODY(self, p):
Symbol_table_var[p.ID] = p.AEXPR
return ""
@_('ID EQUAL BEXPR')
def FBODY(self, p):
return
@_('RETURN')
def FBODY(self, p):
return ""
@_('AEXPR PLUS term')
def AEXPR(self, p):
return p.AEXPR + p.term
@_('AEXPR MINUS term')
def AEXPR(self, p):
return p.AEXPR - p.term
@_('term')
def AEXPR(self, p):
return p.term
@_('term MULTIPLY factor')
def term(self, p):
return p.term * p.factor
@_('term DIVIDE factor')
def term(self, p):
return p.term / p.factor
@_('term MOD factor')
def term(self, p):
return p.term % p.factor
@_('term COMPARISON factor')
def term(self, p):
return p.term < p.factor
@_('factor')
def term(self, p):
return p.factor
@_('NUMBER')
def factor(self, p):
return p.NUMBER
@_('LEFT_PAR AEXPR RIGHT_PAR')
def factor(self, p):
return p.AEXPR
@_('NOT ID', 'ID BOOL_OP ID', 'ON', 'OFF')
def BEXPR(self, p):
return
@_('AND', 'OR')
def BOOL_OP(self, p):
return
@_('')
def empty(self, p):
pass
@_('COMMENTS', 'WHITESPACE', 'LETTER')
def Section(self):
pass
if __name__ == '__main__':
lexer = CCLangLexer()
parser = CCLangParser()
with open('game.py', 'w') as f:
print('import pygame', file=f)
print('import vars', file=f)
with open('cclang_script.txt.', 'r') as g:
for line in g:
print(line)
try:
result1 = lexer.tokenize((str(line)))
#for res in result1:
# print(res)
result = parser.parse(lexer.tokenize(str(line)))
with open('game.py', 'a') as f:
f.write(f"{result}\n")
except EOFError:
break
with open('game.py', 'a') as f:
print('start_game()', file=f)