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Node.cs
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56 lines (47 loc) · 1.04 KB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Node : IHeapItem<Node>{
public bool walkable;
public Vector3 worldPosition;
public int gridX;
public int gridY;
public int gCost;
public int hCost;
public Node parent;
int heapIndex;
public Node(bool _walkable, Vector3 _worldPos, int _gridX, int _gridY)
{
walkable = _walkable;
worldPosition = _worldPos;
gridX = _gridX;
gridY = _gridY;
}
public int fCost
{
get
{
return gCost + hCost;
}
}
public int HeapIndex
{
get
{
return heapIndex;
}
set
{
heapIndex = value;
}
}
public int CompareTo(Node nodeTocCompare)
{
int compare = fCost.CompareTo(nodeTocCompare.fCost);
if (compare == 0)
{
compare = hCost.CompareTo(nodeTocCompare.hCost);
}
return -compare;
}
}