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main.py
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163 lines (134 loc) · 4.94 KB
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import pygame
import sys
import random
def ball_animation():
global ball_speed_x, ball_speed_y, player_score, opponent_score, score_time
# movement
ball.x += ball_speed_x
ball.y += ball_speed_y
if ball.top <= 0 or ball.bottom >= screen_height:
ball_speed_y *= -1
pygame.mixer.Sound.play(pong_sound)
# player score
if ball.left <= 0:
pygame.mixer.Sound.play(score_sound)
player_score += 1
score_time = pygame.time.get_ticks()
# opponent score
if ball.right >= screen_width:
pygame.mixer.Sound.play(score_sound)
opponent_score += 1
score_time = pygame.time.get_ticks()
if ball.colliderect(player) and ball_speed_x > 0:
pygame.mixer.Sound.play(pong_sound)
if abs(ball.right - player.left) < 10:
ball_speed_x *= -1
elif abs(ball.bottom - player.top) < 10 and ball_speed_y > 0:
ball_speed_y *= -1
elif abs(ball.top - player.bottom) < 10 and ball_speed_y > 0:
ball_speed_y *= -1
if ball.colliderect(opponent) and ball_speed_x < 0:
pygame.mixer.Sound.play(pong_sound)
if abs(ball.left - opponent.right) < 10:
ball_speed_x *= -1
elif abs(ball.bottom - opponent.top) < 10 and ball_speed_y > 0:
ball_speed_y *= -1
elif abs(ball.top - opponent.bottom) < 10 and ball_speed_y > 0:
ball_speed_y *= -1
def player_animation():
player.y += player_speed
if player.top <= 0:
player.top = 0
if player.bottom >= screen_height:
player.bottom = screen_height
def opponent_animation():
if opponent.top < ball.y:
opponent.top += opponent_speed
if opponent.bottom > ball.y:
opponent.bottom -= opponent_speed
if opponent.top <= 0:
opponent.top = 0
if opponent.bottom >= screen_height:
opponent.bottom = screen_height
def ball_reset():
global ball_speed_y, ball_speed_x, score_time
current_time = pygame.time.get_ticks()
ball.center = (screen_width/2, screen_height/2)
if current_time - score_time < 700:
number_3 = font.render('3', False, light_grey)
screen.blit(number_3, (screen_width/2 - 10, screen_height/2 + 20))
if 700 < current_time - score_time < 1400:
number_2 = font.render('2', False, light_grey)
screen.blit(number_2, (screen_width/2 - 10, screen_height/2 + 20))
if 1400 < current_time - score_time < 2100:
number_1 = font.render('1', False, light_grey)
screen.blit(number_1, (screen_width/2 - 10, screen_height/2 + 20))
if current_time - score_time < 2100:
ball_speed_x = 0
ball_speed_y = 0
else:
ball_speed_y = 7 * random.choice((1, -1))
ball_speed_x = 7 * random.choice((1, -1))
score_time = None
# general setup
pygame.mixer.pre_init(44100, -16, 2, 512)
pygame.init()
clock = pygame.time.Clock()
# setting up the main window
screen_width = 1280
screen_height = 650
screen = pygame.display.set_mode((screen_width, screen_height))
pygame.display.set_caption('Pong')
# game rectangles
ball = pygame.Rect(screen_width/2 - 15, screen_height/2 - 15, 30, 30)
player = pygame.Rect(screen_width - 20, screen_height/2 - 70, 10, 140)
opponent = pygame.Rect(10, screen_height/2 - 70, 10, 140)
bg_color = pygame.Color('grey12')
light_grey = (200, 200, 200)
ball_speed_x = 7 * random.choice((1, -1))
ball_speed_y = 7 * random.choice((1, -1))
player_speed = 0
opponent_speed = 7
# text variables
player_score = 0
opponent_score = 0
font = pygame.font.Font("freesansbold.ttf", 32)
# timer
score_time = True
# sound
pong_sound = pygame.mixer.Sound('pong.ogg')
score_sound = pygame.mixer.Sound('score.ogg')
while True:
# handling input
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_DOWN:
player_speed += 7
if event.key == pygame.K_UP:
player_speed -= 7
if event.type == pygame.KEYUP:
if event.key == pygame.K_DOWN:
player_speed -= 7
if event.key == pygame.K_UP:
player_speed += 7
ball_animation()
player_animation()
opponent_animation()
# visuals
screen.fill(bg_color)
pygame.draw.rect(screen, light_grey, player)
pygame.draw.rect(screen, light_grey, opponent)
pygame.draw.ellipse(screen, light_grey, ball)
pygame.draw.aaline(screen, light_grey, (screen_width/2, 0), (screen_width/2, screen_height))
player_text = font.render(f'{player_score}', False, light_grey)
screen.blit(player_text, (screen_width/2 + 15, screen_height/2))
opponent_text = font.render(f'{opponent_score}', False, light_grey)
screen.blit(opponent_text, (screen_width/2 - 30, screen_height/2))
if score_time:
ball_reset()
# updating the window
pygame.display.flip()
clock.tick(60)